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How to mai<em>nem>tai<em>nem> a U<em>nem>ique List i<em>nem> Java?

... <em>nem>o duplicate eleme<em>nem>ts. More formally, sets co<em>nem>tai<em>nem> <em>nem>o pair of eleme<em>nem>ts e1 <em>a<em>nem>dem> e2 such that e1.equals(e2), <em>a<em>nem>dem> at m<em>osem>t o<em>nem>e <em>nem>ull eleme<em>nem>t. As implied by its <em>nem>ame, this i<em>nem>terface models the mathematical set abstractio<em>nem>. <em>Nem>ote: Great care must be exercised if mutable objects are used as set eleme<em>nem>ts...
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SV<em>Nem> checkout ig<em>nem>ore folder

...rsio<em>nem>/project/tru<em>nem>k my_checkout --depth immediates This will check files <em>a<em>nem>dem> directories from your project tru<em>nem>k i<em>nem>to 'my_checkout', but <em>nem>ot recurse i<em>nem>to th<em>osem>e directories. Eg: $ cd my_checkout &amp;&amp; ls bar/ baz foo xyzzy/ The<em>nem> to get the co<em>nem>te<em>nem>ts of 'bar' dow<em>nem>: $ cd bar &amp;&amp; sv<em>nem> u...
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Re<em>nem>der a stri<em>nem>g i<em>nem> HTML <em>a<em>nem>dem> preserve spaces <em>a<em>nem>dem> li<em>nem>ebreaks

...As part of that I have a descriptio<em>nem> (retrieved from a db) that has spaces <em>a<em>nem>dem> <em>nem>ew li<em>nem>es. Whe<em>nem> it is re<em>nem>dered the <em>nem>ew li<em>nem>es <em>a<em>nem>dem> spaces are ig<em>nem>ored by the html. I would like to e<em>nem>code th<em>osem>e spaces <em>a<em>nem>dem> <em>nem>ew li<em>nem>es so that they are<em>nem>'t ig<em>nem>ored. ...
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Capture iframe load complete eve<em>nem>t

...Script for this: co<em>nem>st iframe = docume<em>nem>t.getEleme<em>nem>tById('iframe'); co<em>nem>st h<em>a<em>nem>dem>leLoad = () =&gt; co<em>nem>sole.log('loaded'); iframe.addEve<em>nem>tListe<em>nem>er('load', h<em>a<em>nem>dem>leLoad, true) <em>A<em>nem>dem> if you're i<em>nem>terested i<em>nem> Observables this does the trick: retur<em>nem> Observable.fromEve<em>nem>tPatter<em>nem>( h<em>a<em>nem>dem>ler =&gt; iframe.addEve<em>nem>...
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how to break the _.each fu<em>nem>ctio<em>nem> i<em>nem> u<em>nem>derscore.js

...k from the each method—it emulates the <em>nem>ative forEach method's behavior, <em>a<em>nem>dem> the <em>nem>ative forEach does<em>nem>'t provide to escape the loop (other tha<em>nem> throwi<em>nem>g a<em>nem> exceptio<em>nem>). However, all hope is <em>nem>ot l<em>osem>t! You ca<em>nem> use the Array.every method. :) From that li<em>nem>k: every executes the provided callback fu...
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CSS last-child selector: select last-eleme<em>nem>t of specific class, <em>nem>ot last child i<em>nem>side of pare<em>nem>t?

... <em>nem>ot u<em>nem>til CSS selectors level 4 is accepted <em>a<em>nem>dem> impleme<em>nem>ted by browsers, where you will have access to :<em>nem>th-match(selector) <em>a<em>nem>dem> :<em>nem>th-last-match(selector). See w3.org/TR/selectors4 for more detail. – Chris Feb 9 '15 at 22:55 ...
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defaultdict of defaultdict?

...ultdict(i<em>nem>t)) will be called whe<em>nem> you try to access a key that do<em>nem>'t exist <em>a<em>nem>dem> the retur<em>nem> value of it will be set as the <em>nem>ew value of this key which mea<em>nem> i<em>nem> our case the value of d[Key_do<em>nem>t_exist] will be defaultdict(i<em>nem>t), <em>a<em>nem>dem> if you try to access a key from this last defaultdict i.e. d[Key_do<em>nem>t_exi...
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How do I determi<em>nem>e whether my calculatio<em>nem> of pi is accurate?

...record territory, there's <em>nem>othi<em>nem>g to compare agai<em>nem>st. Historically, the st<em>a<em>nem>dem>ard approach for verifyi<em>nem>g that computed digits are correct is to recompute the digits usi<em>nem>g a seco<em>nem>d algorithm. So if either computatio<em>nem> goes bad, the digits at the e<em>nem>d wo<em>nem>'t match. This does typically more tha<em>nem> double t...
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Why use bzero over memset?

...ucts, like sock_addr_i<em>nem> , or char buffers (that we used to se<em>nem>d data back <em>a<em>nem>dem> forth betwee<em>nem> clie<em>nem>t <em>a<em>nem>dem> server) the professor i<em>nem>structed us to o<em>nem>ly use bzero <em>a<em>nem>dem> <em>nem>ot memset to i<em>nem>itialize them. He <em>nem>ever explai<em>nem>ed why, <em>a<em>nem>dem> I'm curious if there is a valid reaso<em>nem> for this? ...
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Programmer Puzzle: E<em>nem>codi<em>nem>g a chess board state throughout a game

...e: I liked this topic so much I wrote Programmi<em>nem>g Puzzles, Chess P<em>osem>itio<em>nem>s <em>a<em>nem>dem> Huffma<em>nem> Codi<em>nem>g. If you read through this I've determi<em>nem>ed that the o<em>nem>ly way to store a complete game state is by stori<em>nem>g a complete list of moves. Read o<em>nem> for why. So I use a slightly simplified versio<em>nem> of the problem for ...