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How to make a SIMPLE C++ Makefile
We are required to use a Makefile to pull everything together for our project, but our professor never showed us how to.
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How can I configure my makefile for debug and release builds?
I have the following makefile for my project, and I'd like to configure it for release and debug builds. In my code, I have lots of #ifdef DEBUG macros in place, so it's simply a matter of setting this macro and adding the -g3 -gdwarf2 flags to the compilers. How can I do this?
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Is explicitly closing files important?
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How to convert list of key-value tuples into dictionary?
I have a list that looks like:
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What does “O(1) access time” mean?
I have seen this term "O(1) access time" used to mean "quickly" but I don't understand what it means. The other term that I see with it in the same context is "O(n) access time". Could someone please explain in a simple way what these terms mean?
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What is the reason for performing a double fork when creating a daemon?
I'm trying to create a daemon in python. I've found the following question , which has some good resources in it which I am currently following, but I'm curious as to why a double fork is necessary. I've scratched around google and found plenty of resources declaring that one is necessary, but not ...
How do I syntax check a Bash script without running it?
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JS文字卷动效果的调用函数:startmarquee - 更多技术 - 清泛网 - 专注C/C++及内核技术
...() 实现文字向上滚动效果。这里介绍一下实现原理:function startmarquee(lh,speed,delay,index){ *函数startmarquee的参数: jquery.sgallery.js 里面有现成的函数 startmarquee() 实现文字向上滚动效果。
这里介绍一下实现原理:
function startmarque...
Does it make sense to use “as” instead of a cast even if there is no null check? [closed]
In development blogs, online code examples and (recently) even a book, I keep stumbling about code like this:
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What's the difference between IEquatable and just overriding Object.Equals()?
I want my Food class to be able to test whenever it is equal to another instance of Food . I will later use it against a List, and I want to use its List.Contains() method. Should I implement IEquatable<Food> or just override Object.Equals() ? From MSDN:
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