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Algorithm for Determining Tic Tac Toe Game Over
I've written a game of tic-tac-toe in Java, and my current method of determining the end of the game accounts for the following possible scenarios for the game being over:
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Develop Android app using C#
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I have used the Unity 3D game engine for developing games for the PC and mobile phone. We use C# in this development.
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Python - Passing a function into another function
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Just pass it in, like this:
Game(list_a, list_b, Rule1)
and then your Game function could look something like this (still pseudocode):
def Game(listA, listB, rules=None):
if rules:
# do something useful
# ...
result = rule...
How do 20 questions AI algorithms work?
Simple online games of 20 questions powered by an eerily accurate AI.
5 Answers
5
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How do I print a list of “Build Settings” in Xcode project?
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INPUT_FILE_DIR "/Volumes/Development/Project Game/Project-v1/images"
INPUT_FILE_NAME Default.png
INPUT_FILE_PATH "/Volumes/Development/Project Game/Project-v1/images/Default.png"
SCRIPT_INPUT_FILE "/Volumes/Development/Project Game/Proj...
Android Layout with ListView and Buttons
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android:background="#FF394952">
<ListView
android:id="@+id/game_list"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
/>
<LinearLayout
android:orientation="horizontal"
android:layout_width="...
Calculating frames per second in a game
What's a good algorithm for calculating frames per second in a game? I want to show it as a number in the corner of the screen. If I just look at how long it took to render the last frame the number changes too fast.
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Are getters and setters poor design? Contradictory advice seen [duplicate]
I'm currently working on a simple game in Java with several different modes. I've extended a main Game class to put the main logic within the other classes. Despite this, the main game class is still pretty hefty.
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MVVM in WPF - How to alert ViewModel of changes in Model… or should I?
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}
}
}
and you'd have a ViewModel object like
public class GameViewModel
{
ObservableCollection<CardModel> Deck;
PlayerModel Dealer;
PlayerModel Player;
ICommand DrawCardCommand;
void DrawCard(Player currentPlayer)
{
var nextCard = Deck.First()...
What exactly is node.js used for? [closed]
...pplication frameworks
Messaging middle ware
Servers for HTML5 multi player games
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