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visual c++: #include files from other projects in the same solution
...g on a game using Visual C++. I have some components in separate projects, and have set the project dependencies. How do I #include a header file from a different project? I have no idea how to use classes from one project in another.
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Bash/sh - difference between && and ;
I normally use ; to combine more than one command in a line, but some people prefer && . Is there any difference? For example, cd ~; cd - and cd ~ && cd - seems to make the same thing. What version is more portable, e.g. will be supported by a bash-subset like Android's shell ...
How does one remove an image in Docker?
I'm running Docker under Vagrant under OS X 10.8.4 (Mountain Lion), and whenever I try to delete a saved image, I get an error:
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What is a StackOverflowError?
What is a StackOverflowError , what causes it, and how should I deal with them?
15 Answers
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Static function variables in Swift
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Yeah, I continued playing around a bit and this was basically the really clunky solution I came up with as well.
– nhgrif
Aug 18 '14 at 0:29
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How can I make Visual Studio's build be very verbose?
... General
Change the setting for Suppress Startup Banner to No
The cl command line(s) will be shown in the output window.
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'id' is a bad variable name in Python
...emoved it. What a poorly named method! A generic, common name used in thousands of places (where context gives meaning). So someone decided to use it as a global name where there is no context?
– Basic
Jul 26 '16 at 14:27
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How to view file diff in git before commit
...ively approve changes to stage, abort at any time if you change your mind, and even inline edit a chunk. I never git add without it.
– Kyle Baker
May 16 '17 at 4:22
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How to remove a directory from git repository?
...tory. I'd like to delete one of them. How could I do that without deleting and re-creating entire repository?
15 Answers
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How do you render primitives as wireframes in OpenGL?
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
to switch on,
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
to go back to normal.
Note that things like texture-mapping and lighting will still be applied to the wireframe lines if they're enabled, w...
