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Erratic hole type resolution
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How to pass anonymous types as parameters?
... I checked this as correct answer, because of dynamic usage. I real came handy for me. Thanks :)
– Saeed Neamati
Jul 9 '11 at 5:10
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When to catch java.lang.Error?
...ome stupid 3rd-party code throwing subclasses of Error, so you'll have to handle those as well.
By the way, I'm not sure it isn't possible to recover from OutOfMemoryError.
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How to add a custom HTTP header to every WCF call?
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This is an excellent answer. It also handles the case when the HttpRequestMessageProperty.Name is not yet available in the message properties. For some reason, debugging my code, I realized that depending on some timing issues this value was not always there. Tha...
MySQL: How to copy rows, but change a few fields?
... do it without having to specify the column names?
– Andrew
May 6 '10 at 18:00
4
Not that I'm awa...
how to implement a pop up dialog box in iOS
... say display a custom UI in your UIAlertView, you can subclass UIAlertView and put in custom UI components in the init method. If you want to respond to a button press after a UIAlertView appears, you can set the delegate above and implement the - (void)alertView:(UIAlertView *)alertView clickedButt...
A good example for boost::algorithm::join
...ed to use boost::algorithm::join but I couldn't find any usage examples and I didn't want to invest a lot of time learning the Boost Range library just to use this one function.
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How do you determine the ideal buffer size when using FileInputStream?
I have a method that creates a MessageDigest (a hash) from a file, and I need to do this to a lot of files (>= 100,000). How big should I make the buffer used to read from the files to maximize performance?
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A generic error occurred in GDI+, JPEG Image to MemoryStream
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OK I seem to have found the cause just by sheer luck and its nothing wrong with that particular method, it's further back up the call stack.
Earlier I resize the image and as part of that method I return the resized object as follows. I have inserted two calls to the above met...
How do you render primitives as wireframes in OpenGL?
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
to switch on,
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
to go back to normal.
Note that things like texture-mapping and lighting will still be applied to the wireframe lines if they're enabled, w...