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Understanding Spring @Autowired usage
...llows you to skip configurations elsewhere of what to inject and just does it for you. Assuming your package is com.mycompany.movies you have to put this tag in your XML (application context file):
<context:component-scan base-package="com.mycompany.movies" />
This tag will do an auto-scann...
Why must jUnit's fixtureSetup be static?
I marked a method with jUnit's @BeforeClass annotation, and got this exception saying it must be static. What's the rationale? This forces all my init to be on static fields, for no good reason as far as I see.
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What is HTML5 ARIA?
What is HTML5 ARIA? I do not understand how to implement it.
5 Answers
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How to find index of list item in Swift?
I am trying to find an item index by searching a list . Does anybody know how to do that?
22 Answers
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How can I reverse a NSArray in Objective-C?
...hile (i < j) {
[self exchangeObjectAtIndex:i
withObjectAtIndex:j];
i++;
j--;
}
}
@end
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Namespace not recognized (even though it is there)
...e.
This is a problem in Visual Studio (I would even go so far as to call it a bug). AutoMapper requires assemblies that are excluded from the .NET Framework 4 Client Profile. Since your project is using that version of the framework it breaks.
A similar error will propagate to the build process...
How to get notified about changes of the history via history.pushState?
...t HTML5 introduces history.pushState to change the browsers history, websites start using this in combination with Ajax instead of changing the fragment identifier of the URL.
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Visual Studio loading symbols
...isual-studio-2010-f5-debugging )
After that you can use them again, but do it once. It will remove some kind of "invalid" breakpoints too and then loading symbols will be fast again. I was chasing this issue for days :(.
sha...
How Do I Fetch All Old Items on an RSS Feed?
I've been experimenting with writing my own RSS reader. I can handle the "parse XML" bit. The thing I'm getting stuck on is "How do I fetch older posts?"
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Best programming based games [closed]
Back when I was at school, I remember tinkering with a Mac game where you programmed little robots in a sort of pseudo-assembler language which could then battle each other. They could move themselves around the arena, look for opponents in different directions, and fire some sort of weapon. Pretty ...
