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Need for predictable random generator

I'm a web-game developer and I got a problem with random numbers. Let's say that a player has 20% chance to get a critical hit with his sword. That means, 1 out of 5 hits should be critical. The problem is I got very bad real life results — sometimes players get 3 crits in 5 hits, sometimes none i...
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How to find out the number of CPUs using python

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When to use generic methods and when to use wild-card?

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Importing CSV with line breaks in Excel 2007

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How do I combine a background-image and CSS3 gradient on the same element?

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Is there hard evidence of the ROI of unit testing?

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How to calculate the bounding box for a given lat/lng location?

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How do I do a case-insensitive string comparison?

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Catching java.lang.OutOfMemoryError?

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Samples of Scala and Java code where Scala code looks simpler/has fewer lines?

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