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Why does `a == b or c or d` always evaluate to True?

... 156 In many cases, Python looks and behaves like natural English, but this is one case where that a...
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What does curly brackets in the `var { … } = …` statements do?

... edited May 19 '16 at 12:07 Red15 66555 silver badges1616 bronze badges answered Mar 8 '13 at 10:09 BlenderBle...
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Is it possible to set a number to NaN or infinity?

... answered Mar 25 '11 at 22:25 moinudinmoinudin 111k4141 gold badges182182 silver badges212212 bronze badges ...
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What does passport.session() middleware do?

...dhanson/passport/blob/master/lib/strategies/session.js Specifically lines 59-60: var property = req._passport.instance._userProperty || 'user'; req[property] = user; Where it essentially acts as a middleware and alters the value of the 'user' property in the req object to contain the deserialize...
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Eager load polymorphic

... | edited Dec 15 '17 at 15:20 Andrew Hampton 1,47033 gold badges1818 silver badges2929 bronze badges ...
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Map Tiling Algorithm

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How to change webservice url endpoint?

... answered Mar 22 '10 at 8:59 Pascal ThiventPascal Thivent 524k126126 gold badges10121012 silver badges10991099 bronze badges ...
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How can I improve my paw detection?

... 359 If you're just wanting (semi) contiguous regions, there's already an easy implementation in Pyt...
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Can a for loop increment/decrement by more than one?

... 265 Use the += assignment operator: for (var i = 0; i < myVar.length; i += 3) { Technically, y...
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Need for predictable random generator

... has 20% chance to get a critical hit with his sword. That means, 1 out of 5 hits should be critical. The problem is I got very bad real life results — sometimes players get 3 crits in 5 hits, sometimes none in 15 hits. Battles are rather short (3-10 hits) so it's important to get good random dist...