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How do I find Waldo with Mathematica?

...ecognition conference last year. They cheat a little though by adding some 3D location info by using multiple photos of the same scene. – lubar Apr 1 '12 at 1:24 add a comment...
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Why should I avoid multiple inheritance in C++?

...r own::Node communicate with other agents according to their position in a 3D space. (You'll note that ai::Agent and geo::Point are completely, totally, fully UNRELATED... This drastically reduces the danger of multiple inheritance) Other cases (edit 2017-05-03) There are other cases: using (hopefu...
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Is it possible to run JavaFX applications on iOS, Android or Windows Phone 8?

...u started in a few minutes without the hassle of installing any SDK JavaFX 3D is now supported on mobile devices GluonVM to replace RoboVM enabling Java 9 support for mobile developers. Yes, you heard it right. Mobile Project has been launched by Oracle to support JDK on all major mobile platforms. ...
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Remove accents/diacritics in a string in JavaScript

...A7A2'}, {'base':'L', 'letters':'\u004C\u24C1\uFF2C\u013F\u0139\u013D\u1E36\u1E38\u013B\u1E3C\u1E3A\u0141\u023D\u2C62\u2C60\uA748\uA746\uA780'}, {'base':'LJ','letters':'\u01C7'}, {'base':'Lj','letters':'\u01C8'}, {'base':'M', 'letters':'\u004D\u24C2\uFF2D\u1E3E\u1E...
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Choice between vector::resize() and vector::reserve()

...pushing is vital and must be used. Assume that you are coding some kind of 3d model loader and the model has like 15000 vertices. If you try to push_back each vertex while loading without pre-allocating them first, it will take serious time. I personally experienced that, I tried to load a car .obj ...
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What's the difference between the atomic and nonatomic attributes?

...answered May 25 '12 at 10:56 raw3draw3d 3,28711 gold badge1818 silver badges2525 bronze badges ...
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How can the Euclidean distance be calculated with NumPy?

I have two points in 3D: 22 Answers 22 ...
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John Carmack's Unusual Fast Inverse Square Root (Quake III)

... For those who wanted to know where he finds it: beyond3d.com/content/articles/8 – mr5 Jun 27 '17 at 15:51  |  show 2 more...
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What do the terms “CPU bound” and “I/O bound” mean?

... input bytes These designs choices originally targeted the application of 3D rendering, whose main steps are as shown at What are shaders in OpenGL and what do we need them for? vertex shader: multiplying a bunch of 1x4 vectors by a 4x4 matrix fragment shader: calculate the color of each pixel of ...
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Protecting executable from reverse engineering?

... +1 for experience, but I'd like to echo that it's not perfect. Maya (3D suite) used a hardware dongle (not sure if it was HASP), which didn't deter pirates for very long. When there's a will, there's a way. – Robert Fraser Jun 26 '11 at 19:39 ...