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What is the difference/usage of homebrew, macports or other package installation tools? [closed]
I've just recently switched to a Mac from Ubuntu. I was disappointed that mac doesn't have the convenient sudo apt-get in Ubuntu. I've heard that I should use homebrew but I'm not exactly sure what homebrew or macports does?
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In C#, What is a monad?
... days. I have read a few articles / blog posts, but I can't go far enough with their examples to fully grasp the concept. The reason is that monads are a functional language concept, and thus the examples are in languages I haven't worked with (since I haven't used a functional language in depth). I...
C++ performance vs. Java/C#
...ding is that C/C++ produces native code to run on a particular machine architecture. Conversely, languages like Java and C# run on top of a virtual machine which abstracts away the native architecture. Logically it would seem impossible for Java or C# to match the speed of C++ because of this inte...
What's “P=NP?”, and why is it such a famous question? [closed]
...ther P=NP is perhaps the most famous in all of Computer Science. What does it mean? And why is it so interesting?
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How efficient is locking an unlocked mutex? What is the cost of a mutex?
...n a low level language (C, C++ or whatever): I have the choice in between either having a bunch of mutexes (like what pthread gives me or whatever the native system library provides) or a single one for an object.
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How exactly does tail recursion work?
I almost understand how tail recursion works and the difference between it and a normal recursion. I only don't understand why it doesn't require stack to remember its return address.
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Why is @autoreleasepool still needed with ARC?
For the most part with ARC (Automatic Reference Counting), we don't need to think about memory management at all with Objective-C objects. It is not permitted to create NSAutoreleasePool s anymore, however there is a new syntax:
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Is the Scala 2.8 collections library a case of “the longest suicide note in history”? [closed]
...ementation which is coming in the imminent 2.8 release. Those familiar with the library from 2.7 will notice that the library, from a usage perspective, has changed little. For example...
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Calculating frames per second in a game
What's a good algorithm for calculating frames per second in a game? I want to show it as a number in the corner of the screen. If I just look at how long it took to render the last frame the number changes too fast.
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Is it safe to get values from a java.util.HashMap from multiple threads (no modification)?
There is a case where a map will be constructed, and once it is initialized, it will never be modified again. It will however, be accessed (via get(key) only) from multiple threads. Is it safe to use a java.util.HashMap in this way?
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