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How to properly URL encode a string in PHP?
...owever, you shouldn't need to use urldecode() on variables that appear in $_POST and $_GET.
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“From View Controller” disappears using UIViewControllerContextTransitioning
... goes black. The key UIWindow is completely empty – no view hierarchy at all!
I played around a bit and it looks like there is an easy workaround, for simple cases. You can just re-add the toViewController's view as a subview of the key window's:
transitionContext.completeTransition(true)
UIAp...
is it possible to update UIButton title/text programmatically?
...to update the title/text of the UIButton to reflect the new state. I'm calling:
12 Answers
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What is the difference between exit(0) and exit(1) in C?
...ccessful program termination & it is fully portable, While
exit(1) (usually) indicates unsucessful termination. However, it's usage is non-portable.
Note that the C standard defines EXIT_SUCCESS and EXIT_FAILURE to return termination status from a C program.
0 and EXIT_SUCCESS are the values s...
Is there a HTML opposite to ?
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Not allowed in the xhtml standard at least.
– Dykam
Aug 4 '09 at 19:56
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Why does pylint object to single character variable names?
...riptive and not too short.
You can use this to avoid such short names:
my_list.extend(x_values)
Or tweak PyLint's configuration to tell PyLint what variable name are good.
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What does -fPIC mean when building a shared library?
...es and independence between individual modules, but I'm not sure what it really means. Can you explain?
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Phonegap Cordova installation Windows
The documentation for phonegap/cordova is absolutely horrible. All I'm trying to do is install PhoneGap 3.0 on my Windows environment but having no success.
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How to get IntPtr from byte[] in C#
... the Fixed keyword instead of using the GC
– goodguys_activate
Dec 17 '12 at 21:59
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Creating an empty bitmap and drawing though canvas in Android
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This is probably simpler than you're thinking:
int w = WIDTH_PX, h = HEIGHT_PX;
Bitmap.Config conf = Bitmap.Config.ARGB_8888; // see other conf types
Bitmap bmp = Bitmap.createBitmap(w, h, conf); // this creates a MUTABLE bitmap
Canvas canvas = new Canvas(bmp);
// ready to draw on t...
