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Have a reloadData for a UITableView animate when changing
I have a UITableView that has two modes. When we switch between the modes I have a different number of sections and cells per section. Ideally, it would do some cool animation when the table grows or shrinks.
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Profiling Vim startup time
...bled when using Vim – I have collected plugins over the years. I’m a bit fed up with how long Vim takes to start now, so I’d like to profile its startup and see which of the many plugins I have are responsible.
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Performance of Arrays vs. Lists
Say you need to have a list/array of integers which you need iterate frequently, and I mean extremely often. The reasons may vary, but say it's in the heart of the inner most loop of a high volume processing.
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Fastest way to flatten / un-flatten nested JSON objects
... some code together to flatten and un-flatten complex/nested JSON objects. It works, but it's a bit slow (triggers the 'long script' warning).
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Random alpha-numeric string in JavaScript? [duplicate]
What's the shortest way (within reason) to generate a random alpha-numeric (uppercase, lowercase, and numbers) string in JavaScript to use as a probably-unique identifier?
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There is no ViewData item of type 'IEnumerable' that has the key 'xxx'
There are a couple of posts about this on Stack Overflow but none with an answer that seem to fix the problem in my current situation.
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Executing multi-line statements in the one-line command-line?
I'm using Python with -c to execute a one-liner loop, i.e.:
17 Answers
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C dynamically growing array
I have a program that reads a "raw" list of in-game entities, and I intend to make an array holding an index number (int) of an indeterminate number of entities, for processing various things. I would like to avoid using too much memory or CPU for keeping such indexes...
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Extract elements of list at odd positions
...is is all. The result will contain the elements placed on the following positions (0-based, so first element is at position 0, second at 1 etc.):
1, 3, 5
so the result (actual numbers) will be:
2, 4, 6
Explanation
The [1::2] at the end is just a notation for list slicing. Usually it is in the...
Convenient C++ struct initialisation
I'm trying to find a convenient way to initialise 'pod' C++ structs. Now, consider the following struct:
13 Answers
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