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List changes unexpectedly after assignment. How do I clone or copy it to prevent this?
While using new_list = my_list , any modifications to new_list changes my_list everytime. Why is this, and how can I clone or copy the list to prevent it?
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How to make a cross-module variable?
The __debug__ variable is handy in part because it affects every module. If I want to create another variable that works the same way, how would I do it?
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Why is require_once so bad to use?
...ng I read about better PHP coding practices keeps saying don't use require_once because of speed.
14 Answers
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Django ManyToMany filter()
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Just restating what Tomasz said.
There are many examples of FOO__in=... style filters in the many-to-many and many-to-one tests. Here is syntax for your specific problem:
users_in_1zone = User.objects.filter(zones__id=<id1>)
# same thing but using in
users_in_1zone = User.object...
Elastic Search: how to see the indexed data
...Search and Rails, where some data was not indexed properly because of attr_protected. Where does Elastic Search store the indexed data? It would be useful to check if the actual indexed data is wrong.
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Unmangling the result of std::type_info::name
... calling function. This should be relatively easy, standard C++ has a type_info class. This contains the name of the typeid'd class/function/etc. but it's mangled. It's not very useful. I.e. typeid(std::vector<int>).name() returns St6vectorIiSaIiEE .
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CMake: Print out all accessible variables in a script
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Using the get_cmake_property function, the following loop will print out all CMake variables defined and their values:
get_cmake_property(_variableNames VARIABLES)
list (SORT _variableNames)
foreach (_variableName ${_variableNames})
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Append an object to a list in R in amortized constant time, O(1)?
... 2-element vector named c as is clearly intended!
– j_random_hacker
Dec 5 '11 at 16:45
7
So is th...
Swift Beta performance: sorting arrays
...level [-O].
Here is an in-place quicksort in Swift Beta:
func quicksort_swift(inout a:CInt[], start:Int, end:Int) {
if (end - start < 2){
return
}
var p = a[start + (end - start)/2]
var l = start
var r = end - 1
while (l <= r){
if (a[l] < p){
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What is the canonical way to check for errors using the CUDA runtime API?
...on and wrapper macro like this:
#define gpuErrchk(ans) { gpuAssert((ans), __FILE__, __LINE__); }
inline void gpuAssert(cudaError_t code, const char *file, int line, bool abort=true)
{
if (code != cudaSuccess)
{
fprintf(stderr,"GPUassert: %s %s %d\n", cudaGetErrorString(code), file, lin...
