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List changes unexpectedly after assignment. How do I clone or copy it to prevent this?

While using new_list = my_list , any modifications to new_list changes my_list everytime. Why is this, and how can I clone or copy the list to prevent it? ...
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How to make a cross-module variable?

The __debug__ variable is handy in part because it affects every module. If I want to create another variable that works the same way, how would I do it? ...
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Why is require_once so bad to use?

...ng I read about better PHP coding practices keeps saying don't use require_once because of speed. 14 Answers ...
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Django ManyToMany filter()

... Just restating what Tomasz said. There are many examples of FOO__in=... style filters in the many-to-many and many-to-one tests. Here is syntax for your specific problem: users_in_1zone = User.objects.filter(zones__id=<id1>) # same thing but using in users_in_1zone = User.object...
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Elastic Search: how to see the indexed data

...Search and Rails, where some data was not indexed properly because of attr_protected. Where does Elastic Search store the indexed data? It would be useful to check if the actual indexed data is wrong. ...
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Unmangling the result of std::type_info::name

... calling function. This should be relatively easy, standard C++ has a type_info class. This contains the name of the typeid'd class/function/etc. but it's mangled. It's not very useful. I.e. typeid(std::vector<int>).name() returns St6vectorIiSaIiEE . ...
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CMake: Print out all accessible variables in a script

... Using the get_cmake_property function, the following loop will print out all CMake variables defined and their values: get_cmake_property(_variableNames VARIABLES) list (SORT _variableNames) foreach (_variableName ${_variableNames}) ...
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Append an object to a list in R in amortized constant time, O(1)?

... 2-element vector named c as is clearly intended! – j_random_hacker Dec 5 '11 at 16:45 7 So is th...
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Swift Beta performance: sorting arrays

...level [-O]. Here is an in-place quicksort in Swift Beta: func quicksort_swift(inout a:CInt[], start:Int, end:Int) { if (end - start < 2){ return } var p = a[start + (end - start)/2] var l = start var r = end - 1 while (l <= r){ if (a[l] < p){ ...
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What is the canonical way to check for errors using the CUDA runtime API?

...on and wrapper macro like this: #define gpuErrchk(ans) { gpuAssert((ans), __FILE__, __LINE__); } inline void gpuAssert(cudaError_t code, const char *file, int line, bool abort=true) { if (code != cudaSuccess) { fprintf(stderr,"GPUassert: %s %s %d\n", cudaGetErrorString(code), file, lin...