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Designing function f(f(n)) == -n
...w about:
f(n) = sign(n) - (-1)n * n
In Python:
def f(n):
if n == 0: return 0
if n >= 0:
if n % 2 == 1:
return n + 1
else:
return -1 * (n - 1)
else:
if n % 2 == 1:
return n - 1
else:
return -1 * (n ...
Checking for empty arrays: count vs empty
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answered Feb 7 '10 at 6:21
prodigitalsonprodigitalson
57.2k77 gold badges8888 silver badges108108 bronze badges
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CSS Box Shadow Bottom Only [duplicate]
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Do this:
box-shadow: 0 4px 2px -2px gray;
It's actually much simpler, whatever you set the blur to (3rd value), set the spread (4th value) to the negative of it.
share
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Where can I find a NuGet package for upgrading to System.Web.Http v5.0.0.0?
Just upgraded an ASP.NET MVC4 project to use Unity.WebApi version 5.0.0.0 and it requires System.Web.Http v 5.0.0.0 as per the following error:
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Why modelVersion of pom.xml is necessary and always set to 4.0.0?
... <modelVersion></modelVersion> of pom.xml is always set to 4.0.0.
4 Answers
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How do you know what to test when writing unit tests? [closed]
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edited May 23 '17 at 12:10
community wiki
2 re...
Resize image in PHP
...createtruecolor($newwidth, $newheight);
imagecopyresampled($dst, $src, 0, 0, 0, 0, $newwidth, $newheight, $width, $height);
return $dst;
}
And you could call this function, like so...
$img = resize_image(‘/path/to/some/image.jpg’, 200, 200);
From personal experience, GD's image res...
Can PNG image transparency be preserved when using PHP's GDlib imagecopyresampled?
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10 Answers
10
Active
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What is the bower (and npm) version syntax?
...ke any subsequent patch-level changes on the 1.2.x tree, starting with 1.2.0, but less than 1.3.0, you could use:
"angular": "~1.2"
or:
"angular": "~1.2.0"
This also gets you the same results as using the .x syntax:
"angular": "1.2.x"
But, you can use the tilde/~ syntax to be even more spec...
Shortest distance between a point and a line segment
...at l2 = length_squared(v, w); // i.e. |w-v|^2 - avoid a sqrt
if (l2 == 0.0) return distance(p, v); // v == w case
// Consider the line extending the segment, parameterized as v + t (w - v).
// We find projection of point p onto the line.
// It falls where t = [(p-v) . (w-v)] / |w-v|^2
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