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How can I solve a connection pool problem between ASP.NET and SQL Server?
The last few days we see this error message in our website too much:
22 Answers
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How to add a button to a PreferenceScreen?
I'm quite new to Android Development and just came across Preferences.
I found PreferenceScreen and wanted to create a login functionality with it. The only problem I have is that I don't know how I could add a "Login" button to the PreferenceScreen .
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Build project into a JAR automatically in Eclipse
I have an Eclipse project where I want to keep my Java project built into a JAR automatically. I know I have an option to export the project into a JAR; if I do a right click; but what I am really looking for is, that like Eclipse automatically builds a project's .class files and put them in targe...
valueOf() vs. toString() in Javascript
In Javascript every object has a valueOf() and toString() method. I would have thought that the toString() method got invoked whenever a string conversion is called for, but apparently it is trumped by valueOf().
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How to return a value from a Form in C#?
I have a main form (let's call it frmHireQuote) that is a child of a main MDI form (frmMainMDI), that shows another form (frmImportContact) via ShowDialog() when a button is clicked.
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Is 'switch' faster than 'if'?
Is a switch statement actually faster than an if statement?
12 Answers
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Returning multiple values from a C++ function
Is there a preferred way to return multiple values from a C++ function? For example, imagine a function that divides two integers and returns both the quotient and the remainder. One way I commonly see is to use reference parameters:
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Retrieving a List from a java.util.stream.Stream in Java 8
I was playing around with Java 8 lambdas to easily filter collections. But I did not find a concise way to retrieve the result as a new list within the same statement. Here is my most concise approach so far:
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2D cross-platform game engine for Android and iOS? [closed]
I've worked for some time with Unity3d and found it's 2D part with OnGUI() or GUITextures too clumsy. Also, even a smallest game done on Unity3d is at least 10MB download which is just too much for a 2D game.
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Is it possible to declare two variables of different types in a for loop?
Is it possible to declare two variables of different types in the initialization body of a for loop in C++?
8 Answers
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