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What does SynchronizationContext do?

...alling the static SynchronizationContext.SetSynchronizationContext method, and the current context of the running thread can be queried via the SynchronizationContext.Current property. Despite what I just wrote (each thread having an associated synchronization context), a SynchronizationContext does...
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What is the difference between bindParam and bindValue?

What is the difference between PDOStatement::bindParam() and PDOStatement::bindValue() ? 7 Answers ...
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Import regular CSS file in SCSS file?

Is there anyway to import a regular CSS file with Sass's @import command? While I'm not using all of the SCSS syntax from sass, I do still enjoy it's combining/compressing features, and would like to be able to use it without renaming all of my files to *.scss ...
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How to theme the ENTIRE Xcode IDE to light-on-dark?

On OSX, MacVim and Terminal can both be themed to be light-on-dark. Xcode 3.2 allow the same customization for its editor using color schemes. ...
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How do I get a Cron like scheduler in Python? [closed]

I'm looking for a library in Python which will provide at and cron like functionality. 9 Answers ...
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Tips for a successful AppStore submission? [closed]

In a day or two I'll be ready to submit my iPhone app to the AppStore and I'm curious whether people who have gone through this process have any tips / suggestions for a smooth submission process. ...
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Detect encoding and make everything UTF-8

I'm reading out lots of texts from various RSS feeds and inserting them into my database. 24 Answers ...
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Python equivalent of D3.js

... G.add_edge(3,4) G.add_edge(4,2) # use 'with' if you are writing a script and want to serve this up forever with d3py.NetworkXFigure(G, width=500, height=500) as p: p += d3py.ForceLayout() p.show() share |...
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Pointer expressions: *ptr++, *++ptr and ++*ptr

Recently I have come across this problem which I am unable to understand by myself. 10 Answers ...
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Need for predictable random generator

I'm a web-game developer and I got a problem with random numbers. Let's say that a player has 20% chance to get a critical hit with his sword. That means, 1 out of 5 hits should be critical. The problem is I got very bad real life results — sometimes players get 3 crits in 5 hits, sometimes none i...