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Detect iPad Mini in HTML5
...t out. Have it as a starting step. For example in a shooting game have the player put the ammo in the gun with a pinching motion.
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Real World Example of the Strategy Pattern
...clear what that rule will be, and we may think of new ones.
Games: We want player to either walk or run when he moves, but maybe in the future, he should also be able to swim, fly, teleport, burrow underground, etc.
Storing information: We want the application to store information to the Database, b...
How to Customize a Progress Bar In Android
...cal="true"
android:layout_centerHorizontal="true"
android:id="@+id/player_progressbar"
android:indeterminateDrawable="@drawable/custom_progress_bar"
/>
Create new xml file in res\drawable
custom_progress_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<rotate xm...
When should I use double instead of decimal?
...on, for example, in a platformer game I wrote, I used a float to store the player velocities. Obviously I don't need super precision here because I eventually round to an Int for drawing on the screen.
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How are 3D games so efficient? [closed]
...medium/high versions of 3D models and switch based on distance from camera player - no point rendering a high-res version if it's only 5 pixels on screen.
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Should I hash the password before sending it to the server side?
...ing my username and password in plain (unsalted) text. How/why are the big players not using nonce salting on the client?
– gremwell
Dec 16 '15 at 8:55
18
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What is the difference between public, protected, package-private and private in Java?
...ey can simply plug in a new object. For example, if you were writing a CD player and wanted the "go find info about this CD" bit customizable, rather than make those methods public you'd put all that functionality into its own object and make just your object getter/setter public. In this way bein...
MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升
... or not rows can be reordered via drag and drop
int GetLayer(int** pLayer)
Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished
void SetLayer(int* pLayer)
Sets the ordering of the grid based on ...
MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升
... or not rows can be reordered via drag and drop
int GetLayer(int** pLayer)
Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished
void SetLayer(int* pLayer)
Sets the ordering of the grid based on ...
MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升
... or not rows can be reordered via drag and drop
int GetLayer(int** pLayer)
Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished
void SetLayer(int* pLayer)
Sets the ordering of the grid based on ...
