大约有 670 项符合查询结果(耗时:0.0466秒) [XML]

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How to Customize a Progress Bar In Android

...cal="true" android:layout_centerHorizontal="true" android:id="@+id/player_progressbar" android:indeterminateDrawable="@drawable/custom_progress_bar" /> Create new xml file in res\drawable custom_progress_bar.xml <?xml version="1.0" encoding="utf-8"?> <rotate xm...
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When should I use double instead of decimal?

...on, for example, in a platformer game I wrote, I used a float to store the player velocities. Obviously I don't need super precision here because I eventually round to an Int for drawing on the screen. share | ...
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How are 3D games so efficient? [closed]

...medium/high versions of 3D models and switch based on distance from camera player - no point rendering a high-res version if it's only 5 pixels on screen. share | improve this answer | ...
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Should I hash the password before sending it to the server side?

...ing my username and password in plain (unsalted) text. How/why are the big players not using nonce salting on the client? – gremwell Dec 16 '15 at 8:55 18 ...
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MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升

... or not rows can be reordered via drag and drop int GetLayer(int** pLayer) Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished void SetLayer(int* pLayer) Sets the ordering of the grid based on ...
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MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升

... or not rows can be reordered via drag and drop int GetLayer(int** pLayer) Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished void SetLayer(int* pLayer) Sets the ordering of the grid based on ...
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MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升

... or not rows can be reordered via drag and drop int GetLayer(int** pLayer) Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished void SetLayer(int* pLayer) Sets the ordering of the grid based on ...
https://www.tsingfun.com/it/cp... 

MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升

... or not rows can be reordered via drag and drop int GetLayer(int** pLayer) Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished void SetLayer(int* pLayer) Sets the ordering of the grid based on ...
https://www.tsingfun.com/it/cp... 

MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升

... or not rows can be reordered via drag and drop int GetLayer(int** pLayer) Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished void SetLayer(int* pLayer) Sets the ordering of the grid based on ...
https://www.tsingfun.com/it/cp... 

MFC Grid control 2.27 - C/C++ - 清泛网 - 专注IT技能提升

... or not rows can be reordered via drag and drop int GetLayer(int** pLayer) Returns a pointer to an array of ints representing the current ordering of the grid. Do not forget to delete *pLayer when you are finished void SetLayer(int* pLayer) Sets the ordering of the grid based on ...