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How can I define colors as variables in CSS?
I’m working on a CSS file that is quite long. I know that the client could ask for changes to the color scheme, and was wondering: is it possible to assign colors to variables, so that I can just change a variable to have the new color applied to all elements that use it?
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Utility classes are evil? [closed]
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Utility classes aren't exactly evil, but they can violate the principles that compose a good object-oriented design. In a good object-oriented design, most classes should represent a single thing and all of its attributes and ope...
is there a css hack for safari only NOT chrome?
...g to find a css hack for just safari NOT chrome, i know these are both webkit browsers but im having problems with div alignments in chrome and safari, each displays differently.
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.gitignore all the .DS_Store files in every folder and subfolder
I've added .DS_Store to the .gitignore file, but it seems that it is only ignoring .DS_Store in the root directory, not in every folder and subfolder.
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Conditional formatting based on another cell's value
...- C5. If C5 is greater than 80% then the background color is green but if it's below, it will be amber/red.
6 Answers
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Why can tuples contain mutable items?
If a tuple is immutable then why can it contain mutable items?
8 Answers
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What is the meaning of the term arena in relation to memory?
...hapters, the author makes heavy use of the word arena , but never defines it. I've searched for the meaning of the word and how it relates to memory, and found nothing. Here are a few contexts in which the author uses the term:
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Java LinkedHashMap get first or last entry
I have used LinkedHashMap because it is important the order in which keys entered in the map.
14 Answers
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Set value of hidden field in a form using jQuery's “.val()” doesn't work
...een trying to set the value of a hidden field in a form using jQuery, but without success.
16 Answers
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Is a LINQ statement faster than a 'foreach' loop?
I am writing a Mesh Rendering manager and thought it would be a good idea to group all of the meshes which use the same shader and then render these while I'm in that shader pass.
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