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jasmine: Async callback was not invoked within timeout specified by jasmine.DEFAULT_TIMEOUT_INTERVAL
I have an angular service called requestNotificationChannel :
17 Answers
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How to scale threads according to CPU cores?
I want to solve a mathematical problem with multiple threads in Java. my math problem can be separated into work units, that I want to have solved in several threads.
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Error:(1, 0) Plugin with id 'com.android.application' not found
This is my first attempt at Android Studio. I installed 0.8.0 and updated to 0.8.2. As soon as a project is created I get the error message:
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What is the purpose of std::make_pair vs the constructor of std::pair?
What is the purpose of std::make_pair ?
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Unable to launch the IIS Express Web server
I have an asp.net MVC 4 solution. When I try to open it using Visual studio 2012, I get following error:
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Split list into smaller lists (split in half)
I am looking for a way to easily split a python list in half.
17 Answers
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TextView - setting the text size programmatically doesn't seem to work
I am using Eclipse Indigo, testing on 2 emulators(2.2 and 3.0).
7 Answers
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HTML encoding issues - “” character showing up instead of “ ”
I've got a legacy app just starting to misbehave, for whatever reason I'm not sure. It generates a bunch of HTML that gets turned into PDF reports by ActivePDF.
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Slicing of a NumPy 2d array, or how do I extract an mxm submatrix from an nxn array (n>m)?
I want to slice a NumPy nxn array. I want to extract an arbitrary selection of m rows and columns of that array (i.e. without any pattern in the numbers of rows/columns), making it a new, mxm array. For this example let us say the array is 4x4 and I want to extract a 2x2 array from it.
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How does StartCoroutine / yield return pattern really work in Unity?
I understand the principle of coroutines. I know how to get the standard StartCoroutine / yield return pattern to work in C# in Unity, e.g. invoke a method returning IEnumerator via StartCoroutine and in that method do something, do yield return new WaitForSeconds(1); to wait a second, th...
