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Is recursion a feature in and of itself?
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To answer your specific question: No, from the standpoint of learning a language, recursion isn't a feature. If your professor really docked you marks for using a "feature" he hadn't taught yet, that was wrong.
Reading between the li...
Is Java “pass-by-reference” or “pass-by-value”?
I always thought Java uses pass-by-reference .
81 Answers
81
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Why can't yield return appear inside a try block with a catch?
The following is okay:
4 Answers
4
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Updating packages in Emacs
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In order to automatically update the list of packages, only if there is no package list already, use the following:
(when (not package-archive-contents)
(package-refresh-contents))
In order to update all installed packages, type package-list-...
How do you track record relations in NoSQL?
I am trying to figure out the equivalent of foreign keys and indexes in NoSQL KVP or Document databases. Since there are no pivotal tables (to add keys marking a relation between two objects) I am really stumped as to how you would be able to retrieve data in a way that would be useful for normal we...
Difference between DateTime and Time in Ruby
What's the difference between DateTime and Time classes in Ruby and what factors would cause me to choose one or the other?
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What is the JSF resource library for and how should it be used?
The JSF <h:outputStylesheet> , <h:outputScript> and <h:graphicImage> components have a library attribute. What is this and how should this be used? There are a lot of examples on the web which use it as follows with the common content/file type css , js and img (or ima...
How come a non-const reference cannot bind to a temporary object?
Why is it not allowed to get non-const reference to a temporary object,
which function getx() returns? Clearly, this is prohibited by C++ Standard
but I am interested in the purpose of such restriction, not a reference to the standard.
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How do emulators work and how are they written? [closed]
... going to break it into pieces and then fill in the details via edits. Many of the things I'm going to describe will require knowledge of the inner workings of processors -- assembly knowledge is necessary. If I'm a bit too vague on certain things, please ask questions so I can continue to improve...
How do I choose grid and block dimensions for CUDA kernels?
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There are two parts to that answer (I wrote it). One part is easy to quantify, the other is more empirical.
Hardware Constraints:
This is the easy to quantify part. Appendix F of the current CUDA programming guide lists a number of hard limits which limit how many threads per block a kern...