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How to use OpenFileDialog to select a folder?
How to use OpenFileDialog to select folders?
8 Answers
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Easy way to prevent Heroku idling?
In the Heroku free apps the dynos seem to keep idling - my app has very low traffic but it's also not really acceptable in my case that my users have to wait 20+ seconds to spin up a new dyno.
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DateTimePicker: pick both date and time
Is it possible to use DateTimePicker (Winforms) to pick both date and time (in the dropdown)? How do you change the custom display of the picked value? Also, is it possible to enable the user to type the date/time manually?
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Why should I use version control? [closed]
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Have you ever:
Made a change to code, realised it was a mistake and wanted to revert back?
Lost code or had a backup that was too old?
Had to maintain multiple versions of a product?
Wanted to see the difference between two (or more) versions of your cod...
How to fix/convert space indentation in Sublime Text?
Example: If I have a document with 2 space indentation, and I want it to have 4 space indentation, how do I automatically convert it by using the Sublime Text editor?
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How to make an introduction page with Doxygen
...tc. - everything that I placed as Doxygen comments in the code. Now I want to write some general information about SDK (kind of introduction), which is not related directly to any code element. I want to place this introduction on the documentation start page. How can I do this?
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Is it possible for a computer to “learn” a regular expression by user-provided examples?
Is it possible for a computer to "learn" a regular expression by user-provided examples?
10 Answers
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How do emulators work and how are they written? [closed]
How do emulators work? When I see NES/SNES or C64 emulators, it astounds me.
16 Answers
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How does StartCoroutine / yield return pattern really work in Unity?
I understand the principle of coroutines. I know how to get the standard StartCoroutine / yield return pattern to work in C# in Unity, e.g. invoke a method returning IEnumerator via StartCoroutine and in that method do something, do yield return new WaitForSeconds(1); to wait a second, th...
When to use reinterpret_cast?
...erpret_cast vs static_cast . From what I have read the general rules are to use static cast when the types can be interpreted at compile time hence the word static . This is the cast the C++ compiler uses internally for implicit casts also.
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