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Is it better to use std::memcpy() or std::copy() in terms to performance?

...o go against the general wisdom here that std::copy will have a slight, almost imperceptible performance loss. I just did a test and found that to be untrue: I did notice a performance difference. However, the winner was std::copy. I wrote a C++ SHA-2 implementation. In my test, I hash 5 strings us...
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C/C++ include header file order

... @Jon: I'd say that's pretty much the opposite! :-) I would argue that your method can introduce hidden dependencies, say if myclass.cpp includes <string> then <myclass.h>, there's no way to catch at build time that myclass.h may itself depend on string;...
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Very slow compile times on Visual Studio 2005

...ay down the page): In decreasing order of speedup: Install Microsoft hotfix 935225. Install Microsoft hotfix 947315. Use a true multicore processor (ie. an Intel Core Duo 2; not a Pentium 4 HT). Use 3 parallel builds. In Visual Studio 2005, you will find the option in Tools > O...
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How do I use raw_input in Python 3

I am using Python 3.1 and can't get the raw_input to "freeze" the dos pop-up. The book I'm reading is for Python 2.5 and I'm using Python 3.1 ...
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Swift compiler error: “non-modular header inside framework module”

...e which headers are Public, Project, and Private. – Jose Ibanez Jul 14 '14 at 22:20 I didn't think this simple task co...
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Best practice for nested fragments in Android 4.0, 4.1 (

... Limitations So nesting fragments inside another fragment is not possible with xml regardless of which version of FragmentManager you use. So you have to add fragments via code, this might seem like a problem, but in the long run makes your layouts superflexible. So nesting without using ...
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What should be in my .gitignore for an Android Studio project?

...file (sdk path, etc) local.properties # Windows thumbnail db Thumbs.db # OSX files .DS_Store # Android Studio *.iml .idea #.idea/workspace.xml - remove # and delete .idea if it better suit your needs. .gradle build/ .navigation captures/ output.json #NDK obj/ .externalNativeBuild Since Androi...
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vector::at vs. vector::operator[]

... Yeah, most STL implementations these days support a debug mode which bounds-checks even operator[], e.g. gcc.gnu.org/onlinedocs/libstdc++/manual/… so if your platform supports this, you're probably best off going with it! ...
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Is there any reason for using WebGL instead of 2D Canvas for 2D games/apps?

... Looking at this question from another side: how does a developer choose one technology over another? integrates better in their already built system is easier to use is faster has more capabilities or better suits their needs cost more platfrom-independant So I'll discuss the differences ...
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UnicodeEncodeError: 'ascii' codec can't encode character u'\xa0' in position 20: ordinal not in rang

...so far, but if we call str(a), let's see what happens: str(a) Traceback (most recent call last): File "<stdin>", line 1, in <module> UnicodeEncodeError: 'ascii' codec can't encode character u'\xe0' in position 4: ordinal not in range(128) Oh dip, that's not gonna do anyone any good!...