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浮点数在内存中的表示 - C/C++ - 清泛网移动版 - 专注C++内核技术
浮点数在内存中的表示Float_Memory_Representation一般我们常见的字符型、整型在内存中采用标准的二进制存储,但是程序员往往容易忽略浮点数在内存中的储存方式,从而会导致一些误用,最常见的是浮点数等于零的判断。只有理解...
浮点数在内存中的表示 - C/C++ - 清泛网移动版 - 专注C++内核技术
浮点数在内存中的表示Float_Memory_Representation一般我们常见的字符型、整型在内存中采用标准的二进制存储,但是程序员往往容易忽略浮点数在内存中的储存方式,从而会导致一些误用,最常见的是浮点数等于零的判断。只有理解...
浮点数在内存中的表示 - C/C++ - 清泛网移动版 - 专注C/C++及内核技术
浮点数在内存中的表示Float_Memory_Representation一般我们常见的字符型、整型在内存中采用标准的二进制存储,但是程序员往往容易忽略浮点数在内存中的储存方式,从而会导致一些误用,最常见的是浮点数等于零的判断。只有理解...
[SOLVED] Can't send payload > 23bytes(MTU setted to 128bytes) - #9 by ...
...
December 28, 2021, 3:05pm
1
Hello dears,
I'm newbie here and trying to send big strings, like 128bytes from the app to my hardware...
MAC下如何删除NTFS格式U盘的东西? - 更多技术 - 清泛网 - 专注C/C++及内核技术
...ows 移动硬盘写入插件。可能会导致CPU负载稍高。
tuxera(破解版):http://soft.macx.cn/6254.htmMAC NTFS格式
App Inventor 2 天气预报App开发 - 第三方API接入的通用方法 · App Inventor 2 中文网
...解析
请求成功返回JSON示例
{
"code": "200",
"updateTime": "2021-11-15T16:35+08:00",
"fxLink": "http://hfx.link/2ax1",
"daily": [
{
"fxDate": "2021-11-15",
"sunrise": "06:58",
"sunset": "16:59",
"moonrise": "15:16",
"moonset": "03:40",
"moonP...
How does StartCoroutine / yield return pattern really work in Unity?
I understand the principle of coroutines. I know how to get the standard StartCoroutine / yield return pattern to work in C# in Unity, e.g. invoke a method returning IEnumerator via StartCoroutine and in that method do something, do yield return new WaitForSeconds(1); to wait a second, th...
How to use Git for Unity3D source control?
What are best practices for using Git source control with Unity 3D, particularly in dealing with the binary nature of Unity 3D projects? Please describe the workflow, what paths would be included in .gitignore, what settings should be set in Unity and/or the project, and any other special things t...
How to prepare a Unity project for git? [duplicate]
What are the steps necessary to prepare a Unity project for committing to a git repository eg. github? I don't want to store unnecessary files (specially temp files and avoid binary formats as much as possible).
...
Can someone explain Microsoft Unity?
I've been reading the articles on MSDN about Unity (Dependency Injection, Inversion of Control), but I think I need it explained in simple terms (or simple examples). I'm familiar with the MVPC pattern (we use it here), but I just can't really grasp this Unity thing yet, and I think it's the next st...