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How to change the opacity (alpha, transparency) of an element in a canvas element after it has been
...s> element, I would like to load an image file (PNG, JPEG, etc.), draw it to the canvas completely transparently, and then fade it in. I have figured out how to load the image and draw it to the canvas, but I don't know how to change its opacity once it as been drawn.
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What's the difference between git clone --mirror and git clone --bare
The git clone help page has this to say about --mirror :
7 Answers
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How to have conditional elements and keep DRY with Facebook React's JSX?
...JSX? Here is an example using a banner that should be in the component if it has been passed in. What I want to avoid is having to duplicate HTML tags in the if statement.
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Where is Erlang used and why? [closed]
I would like to know a list of the most common application/websites/solutions where Erlang is used, successfully or not .
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Random / noise functions for GLSL
...in GLSL, I'm looking for a "graphics randomization swiss army knife" utility function set, preferably optimised to use within GPU shaders. I prefer GLSL, but code any language will do for me, I'm ok with translating it on my own to GLSL.
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g++ undefined reference to typeinfo
I just ran across the following error (and found the solution online, but it's not present in Stack Overflow):
17 Answers
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Downloading a Google font and setting up an offline site that uses it
I have a template and it has a reference to a Google font like this:
11 Answers
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What is the difference between FragmentPagerAdapter and FragmentStatePagerAdapter?
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Like the docs say, think about it this way. If you were to do an application like a book reader, you will not want to load all the fragments into memory at once. You would like to load and destroy Fragments as the user reads. In this case you will use Frag...
Stop caching for PHP 5.5.3 in MAMP
Installed MAMP on a new Macbook with PHP 5.5.3.
9 Answers
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What is a smart pointer and when should I use one?
...ue_ptr, std::shared_ptr and std::weak_ptr.
There was also std::auto_ptr. It was very much like a scoped pointer, except that it also had the "special" dangerous ability to be copied — which also unexpectedly transfers ownership.
It was deprecated in C++11 and removed in C++17, so you shouldn't u...
