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What does it mean if a Python object is “subscriptable” or not?
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It basically means that the object implements the __getitem__() method. In other words, it describes objects that are "containers", meaning they contain other objects. This includes strings, lists, tuples, and dictionaries.
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Try-finally block prevents StackOverflowError
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It doesn't run forever. Each stack overflow causes the code to move to the finally block. The problem is that it will take a really, really long time. The order of time is O(2^N) where N is the maximum stack depth.
Imagine t...
How to simplify a null-safe compareTo() implementation?
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edited Jun 23 '14 at 14:54
xehpuk
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Why would I make() or new()?
...nce between new() and make() , but in practice, you can create objects within local scope and return them.
7 Answers
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How do I get Flask to run on port 80?
I have a Flask server running through port 5000, and it's fine. I can access it at http://example.com:5000
14 Answers
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angular.service vs angular.factory
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I had trouble wrapping my head around this concept until I put it to myself this way:
Service: the function that you write will be new-ed:
myInjectedService <---- new myServiceFunction()
Factory: the function (constructor) that you write will be invoked:
myInjectedFactory <...
Declare a const array
Is it possible to write something similar to the following?
15 Answers
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Why should I use a pointer rather than the object itself?
I'm coming from a Java background and have started working with objects in C++. But one thing that occurred to me is that people often use pointers to objects rather than the objects themselves, for example this declaration:
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Why does printf not flush after the call unless a newline is in the format string?
... line buffered by default, so will only display what's in the buffer after it reaches a newline (or when it's told to). You have a few options to print immediately:
Print to stderrinstead using fprintf (stderr is unbuffered by default):
fprintf(stderr, "I will be printed immediately");
Flush std...
How to identify CAAnimation within the animationDidStop delegate?
I had a problem where I had a series of overlapping CATransition / CAAnimation sequences, all of which I needed to perform custom operations when the animations stopped, but I only wanted one delegate handler for animationDidStop.
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