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How to clear the canvas for redrawing
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const context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
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Peak memory usage of a linux/unix process
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20 Answers
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What does `someObject.new` do in Java?
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120
It's the way to instantiate a non-static inner class from outside the containing class body, as ...
Too many 'if' statements?
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600
If you cannot come up with a formula, you can use a table for such a limited number of outcomes...
Is there a printf converter to print in binary format?
...Y_PATTERN "%c%c%c%c%c%c%c%c"
#define BYTE_TO_BINARY(byte) \
(byte & 0x80 ? '1' : '0'), \
(byte & 0x40 ? '1' : '0'), \
(byte & 0x20 ? '1' : '0'), \
(byte & 0x10 ? '1' : '0'), \
(byte & 0x08 ? '1' : '0'), \
(byte & 0x04 ? '1' : '0'), \
(byte & 0x02 ? '1' : '0...
How do I apply CSS3 transition to all properties except background-position?
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Here's a solution that also works on Firefox:
transition: all 0.3s ease, background-position 1ms;
I made a small demo: http://jsfiddle.net/aWzwh/
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How can I have two fixed width columns with one flexible column in the center?
...sing width (which is a suggestion when using flexbox), you could use flex: 0 0 230px; which means:
0 = don't grow (shorthand for flex-grow)
0 = don't shrink (shorthand for flex-shrink)
230px = start at 230px (shorthand for flex-basis)
which means: always be 230px.
See fiddle, thanks @TylerH
Oh...
Android OpenGL ES and 2D
...ave your canvas set up, you start by calling something like:
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
After that you're ready to render a sprite.
First, you'll need to load the sprite into a texture: http://qdevarena.blogspot.com/2009/02/how-to-load-texture-in-android-opengl.html
However, this is the...
Convert Elixir string to integer or float
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edited Jul 10 '18 at 13:06
Ronan Boiteau
7,52566 gold badges2828 silver badges4343 bronze badges
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Hidden Features of JavaScript? [closed]
...function's arguments array-like object.
function sum() {
var retval = 0;
for (var i = 0, len = arguments.length; i < len; ++i) {
retval += arguments[i];
}
return retval;
}
sum(1, 2, 3) // returns 6
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