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How can I set the aspect ratio in matplotlib?
... Zhenya's answer suggests it's fixed in the latest version. I have version 0.99.1.1 and I've created the following solution:
import matplotlib.pyplot as plt
import numpy as np
def forceAspect(ax,aspect=1):
im = ax.get_images()
extent = im[0].get_extent()
ax.set_aspect(abs((extent[1]-...
Drawing a dot on HTML5 canvas [duplicate]
...d it. Just draw a rectangle with a width and height of one:
ctx.fillRect(10,10,1,1); // fill in the pixel at (10,10)
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dyld: Library not loaded … Reason: Image not found
...:
@executable_path/libboost_something.dylib (compatibility version 0.7.0, current version 0.7.0)
/usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 65.1.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)
and for each libb...
Warning: Found conflicts between different versions of the same dependent assembly
I am currently developing a .NET application, which consists of 20 projects. Some of those projects are compiled using .NET 3.5, some others are still .NET 2.0 projects (so far no problem).
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The name 'model' does not exist in current context in MVC3
...toryType="System.Web.Mvc.MvcWebRazorHostFactory, System.Web.Mvc, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" />
<pages pageBaseType="System.Web.Mvc.WebViewPage">
<namespaces>
<add namespace="System.Web.Mvc" />
<add namespace="S...
How to normalize an array in NumPy?
...mpy as np
from sklearn.preprocessing import normalize
x = np.random.rand(1000)*10
norm1 = x / np.linalg.norm(x)
norm2 = normalize(x[:,np.newaxis], axis=0).ravel()
print np.all(norm1 == norm2)
# True
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Javascript seconds to minutes and seconds
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To get the number of full minutes, divide the number of total seconds by 60 (60 seconds/minute):
var minutes = Math.floor(time / 60);
And to get the remaining seconds, multiply the full minutes with 60 and subtract from the total seconds:
var seconds = time - minutes * 60;
Now if you also wan...
How is Math.Pow() implemented in .NET Framework?
...king for an efficient approach for calculating a b (say a = 2 and b = 50 ). To start things up, I decided to take a look at the implementation of Math.Pow() function. But in .NET Reflector , all I found was this:
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Bootstrap carousel multiple frames at once
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20
Can this be done with bootstrap 3's carousel? I'm hoping I won't have
to go hunting for yet...
What does the constant 0.0039215689 represent?
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0.0039215689 is approximately equal to 1/255.
Seeing that this is OpenGL, performance is probably important. So it's probably safe to guess that this was done for performance reasons.
Multiplying by the reciprocal is faster...