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Why is `std::move` named `std::move`?
... std::move(x) function doesn't really move anything at all. It is just a cast to r-value. Why was this done? Isn't this misleading?
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How do you cast a List of supertypes to a List of subtypes?
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Simply casting to List<TestB> almost works; but it doesn't work because you can't cast a generic type of one parameter to another. However, you can cast through an intermediate wildcard type and it will be allowed (since you c...
Unable to Cast from Parent Class to Child Class
I am trying to cast from a parent class to a child class but I get an InvalidCastException. The child class only has one property of type int. Does anyone know what I need to do?
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How to get a float result by dividing two integer values using T-SQL?
... you need to use existing fields or parameters which are integers, you can cast them to be floats first:
SELECT CAST(1 AS float) / CAST(3 AS float)
or
SELECT CAST(MyIntField1 AS float) / CAST(MyIntField2 AS float)
shar...
Cast int to varchar
I have below query and need to cast id to varchar
8 Answers
8
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Does Java casting introduce overhead? Why?
Is there any overhead when we cast objects of one type to another? Or the compiler just resolves everything and there is no cost at run time?
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How to update PATH variable permanently from Windows command line?
...rentControlSet\Control\Session Manager\Environment registry key, then broadcast a WM_SETTINGCHANGE message with lParam set to the string "Environment". This allows applications, such as the shell, to pick up your updates.
Note that your application will need elevated admin rights in order to be ab...
C# “as” cast vs classic cast [duplicate]
I recently learned about a different way to cast. Rather than using
10 Answers
10
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How do I remove code duplication between similar const and non-const member functions?
...amp; get() const {
return c;
}
char & get() {
return const_cast<char &>(static_cast<const C &>(*this).get());
}
char c;
};
The two casts and function call may be ugly but it's correct. Meyers has a thorough explanation why.
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How can I reliably get an object's address when operator& is overloaded?
...f_impl
{
static inline T * f( T & v, long ) {
return reinterpret_cast<T*>(
&const_cast<char&>(reinterpret_cast<const volatile char &>(v)));
}
static inline T * f( T * v, int ) { return v; }
};
template<class T>
T * addressof( T & v ) {
...