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What's the best way to learn LISP? [closed]
...and of LISP' that teaches LISP programming through writing 80's style text games. I'm reading it now, and it's very well written and doesn't take itself too seriously, which I like.
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分布式系统的事务处理 - 大数据 & AI - 清泛网 - 专注C/C++及内核技术
...性算法的残次版本,Google Chubby的作者Mike Burrows说过这个世界上只有一种一致性算法,那就是Paxos,其它的算法都是残次品。
我们还可以看到:对于同一个值的在不同结点的修改提案就算是在接收方被乱序收到也是没有问题的。
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OSGi, Java Modularity and Jigsaw
... seriously interested in developing modular applications, OSGi is the only game in town.
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How to overcome TypeError: unhashable type: 'list'
...ed Dec 2 '12 at 23:52
Jesse the GameJesse the Game
2,3461313 silver badges2020 bronze badges
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iOS 8 removed “minimal-ui” viewport property, are there other “soft fullscreen” solutions?
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This really is never ending story. I'm a game developer in HTML and minimal-ui in iOS 7.1 worked just fine - it was the only way to have an app running fullscreen AND at the same time being able to touch in the bottom of the screen. Solutions with page swiping are n...
How to convert NSNumber to NSString
... example of implementation :
// we set the score of one player to a value
[Game getCurrent].scorePlayer1 = [NSNumber numberWithInteger:1];
// We copy the value in a NSNumber
NSNumber *aNumber = [Game getCurrent].scorePlayer1;
// Conversion of the NSNumber aNumber to a String with stringValue
NSStrin...
Intro to GPU programming [closed]
...x, and really
easy to use. Some examples of HLSL
can be found here for XNA game
studio and Direct X. I don't have
any decent GLSL references, but I'm
sure there are a lot around. These
shader languages give an immense
amount of power to
manipulate what gets drawn at a per-vertex
or per-pixel level, ...
Significant new inventions in computing since 1980
...riously. Colour screens made a huge difference to non-geeks'
perception of games & applications.
Suddenly games seemed less like hard
work and more like watching TV, which
opened the doors for Sega, Nintendo,
Atari et al to bring consumer gaming
into the home.
Media compression (MP3s and video
f...
Is floating-point math consistent in C#? Can it be?
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@BlueRaja it depends on the game in question. Applying fixed framerate steps to all games is not a viable option - because the AOE algorithm introduces artificial latency; which is unnacceptable in e.g. a FPS.
– Jonathan Dickinson
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创业者如何发现开放却未知的秘密 - 资讯 - 清泛网 - 专注C/C++及内核技术
...蒂尔的观点,彼得在《从0到1》第八章中专门论述了自然世界和商业社会如何相信、发现秘密的诀窍。
中国科学家屠呦呦第一个发现青蒿素能在疟原虫生长初期迅速将其杀死的秘密,挽救了数百万人的生命,她借此问鼎了人类...
