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Set every cell in matrix to 0 if that row or column contains a 0
Given a NxN matrix with 0s and 1s. Set every row that contains a 0 to all 0 s and set every column that contains a 0 to all 0 s.
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Truncate Two decimal places without rounding
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value = Math.Truncate(100 * value) / 100;
Beware that fractions like these cannot be accurately represented in floating point.
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Fast permutation -> number -> permutation mapping algorithms
...ake of an example, let's say, 7 elements, 1234567. I know there are 7! = 5040 permutations possible of these 7 elements.
1...
Apply pandas function to column to create multiple new columns?
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left_index=True, right_index=True)
textcol feature1 feature2
0 0.772692 1.772692 -0.227308
1 0.857210 1.857210 -0.142790
2 0.065639 1.065639 -0.934361
3 0.819160 1.819160 -0.180840
4 0.088212 1.088212 -0.911788
EDIT:
Please be aware of the huge memory consumption and low sp...
What are the differences between json and simplejson Python modules?
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wim
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answered Apr 3 '09 at 6:59
Devin JeanpierreDe...
Reference — What does this symbol mean in PHP?
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How do you detect where two line segments intersect? [closed]
...th s, getting
(p + t r) × s = (q + u s) × s
And since s × s = 0, this means
t (r × s) = (q − p) × s
And therefore, solving for t:
t = (q − p) × s / (r × s)
In the same way, we can solve for u:
(p + t r) × r = (q + u s) × r
u (s × r) = (p − q) × r
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How does the Brainfuck Hello World actually work?
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+100
1. Basics
To understand Brainfuck you must imagine infinite array of cells initialized by 0 each.
...[0][0][0][0][0]...
When brai...
Syntax for creating a two-dimensional array
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Try the following:
int[][] multi = new int[5][10];
... which is a short hand for something like this:
int[][] multi = new int[5][];
multi[0] = new int[10];
multi[1] = new int[10];
multi[2] = new int[10];
multi[3] = new int[10];
multi[4] = new int[10];
Note that every...
How to use glOrtho() in OpenGL?
...window is resized:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, windowWidth, windowHeight, 0.0f, 0.0f, 1.0f);
This will remap the OpenGL coordinates into the equivalent pixel values (X going from 0 to windowWidth and Y going from 0 to windowHeight). Note that I've flipped the Y va...