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Pointer vs. Reference
What would be better practice when giving a function the original variable to work with:
12 Answers
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WPF - How to force a Command to re-evaluate 'CanExecute' via its CommandBindings
I have a Menu where each MenuItem in the hierarchy has its Command property set to a RoutedCommand I've defined. The associated CommandBinding provides a callback for the evaluation of CanExecute which controls the enabled state of each MenuItem .
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SQL server query to get the list of columns in a table along with Data types, NOT NULL, and PRIMARY
I need to write a query on SQL server to get the list of columns in a particular table, its associated data types (with length) and if they are not null. And I have managed to do this much.
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ASP.NET MVC - Attaching an entity of type 'MODELNAME' failed because another entity of the same type
In a nutshell the exception is thrown during POSTing wrapper model and changing the state of one entry to 'Modified'. Before changing the state, the state is set to 'Detached' but calling Attach() does throw the same error. I'm using EF6.
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How can jQuery deferred be used?
jQuery 1.5 brings the new Deferred object and the attached methods .when , .Deferred and ._Deferred .
11 Answers
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How to drop column with constraint?
How to drop a column which is having Default constraint in SQL Server 2008?
8 Answers
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How to change the font on the TextView?
How to change the font in a TextView , as default it's shown up as Arial? How to change it to Helvetica ?
16 Answers
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When to use .First and when to use .FirstOrDefault with LINQ?
I've searched around and haven't really found a clear answer as to when you'd want to use .First and when you'd want to use .FirstOrDefault with LINQ.
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Shell command to tar directory excluding certain files/folders
Is there a simple shell command/script that supports excluding certain files/folders from being archived?
27 Answers
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What is the correct file extension for GLSL shaders? [closed]
I'm learning glsl shading and I've come across different file formats. I've seen people giving their vertex and fragment shaders .vert and .frag extensions. But I've also seen .vsh and .fsh extensions, and even both shaders together in a single .glsl file. So I'm wondering if there is a st...
