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Shell equality operators (=, ==, -eq)
Can someone please explain the difference between = , == and -eq in shell scripting?
4 Answers
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How to prepare a Unity project for git? [duplicate]
... eg. github? I don't want to store unnecessary files (specially temp files and avoid binary formats as much as possible).
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What's the concept of and differences between Framebuffer and Renderbuffer in OpenGL?
I'm confused about concept of Framebuffer and Renderbuffer. I know that they're required to render, but I want to understand them before use.
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What is the { get; set; } syntax in C#?
I am learning ASP.NET MVC and I can read English documents, but I don't really understand what is happening in this code:
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“The page you are requesting cannot be served because of the extension configuration.” error message
... register version of .NET framework you are using.
This is a common issue and happens when IIS is installed after VS or .NET framework.
Note - for Windows 8/10 users, see the other answer by JohnOpincar below. And also the comment/tip from Kevin Brydon.
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Git: what is a dangling commit/blob and where do they come from?
...orking with your git repository, you may end up backing out of operations, and making other moves that cause intermediary blobs, and even some things that git does for you to help avoid loss of information.
Eventually (conditionally, according to the git gc man page) it will perform garbage collect...
How to break out of multiple loops?
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My first instinct would be to refactor the nested loop into a function and use return to break out.
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Android: allow portrait and landscape for tablets, but force portrait on phone?
I would like tablets to be able to display in portrait and landscape (sw600dp or greater), but phones to be restricted to portrait only. I can't find any way to conditionally choose an orientation. Any suggestions?
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MIME type warning in chrome for png images
Just ran my site in chrome and suprisingly it comes up with this warning for each of my .png images:
6 Answers
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“Bitmap too large to be uploaded into a texture”
I'm loading a bitmap into an ImageView, and seeing this error. I gather this limit relates to a size limit for OpenGL hardware textures (2048x2048). The image I need to load is a pinch-zoom image of about 4,000 pixels high.
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