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How are virtual functions and vtable implemented?

We all know what virtual functions are in C++, but how are they implemented at a deep level? 12 Answers ...
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Do the parentheses after the type name make a difference with new?

...ns POD members and is using a compiler-generated default constructor. In C++1998 there are 2 types of initialization: zero and default In C++2003 a 3rd type of initialization, value initialization was added. Assume: struct A { int m; }; // POD struct B { ~B(); int m; }; // non-POD, compiler gen...
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Is it safe to use -1 to set all bits to true?

I've seen this pattern used a lot in C & C++. 20 Answers 20 ...
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CFLAGS vs CPPFLAGS

I understand that CFLAGS (or CXXFLAGS for C++) are for the compiler, whereas CPPFLAGS is used by the preprocessor. 4 Answer...
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How do I explicitly instantiate a template function?

...You can tell the compiler to explicitly instantiate templates. Google for "C++ explicit template instantiation" for more details. – hrnt Feb 8 '11 at 12:56 8 ...
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How does libuv compare to Boost/ASIO?

... Scope Boost.Asio is a C++ library that started with a focus on networking, but its asynchronous I/O capabilities have been extended to other resources. Additionally, with Boost.Asio being part of the Boost libraries, its scope is slightly narrowe...
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Red black tree over avl tree

...ree is used in the following: Java: java.util.TreeMap, java.util.TreeSet C++ STL (in most implementations): map, multimap, multiset Linux kernel: completely fair scheduler, linux/rbtree.h share | ...
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unsigned int vs. size_t

I notice that modern C and C++ code seems to use size_t instead of int / unsigned int pretty much everywhere - from parameters for C string functions to the STL. I am curious as to the reason for this and the benefits it brings. ...
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How can I get the list of files in a directory using C or C++?

How can I determine the list of files in a directory from inside my C or C++ code? 26 Answers ...
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Is Haxe worth learning? [closed]

...ou define classes/interfaces/enums/typedefs in the same way for JS, Flash, C++, etc. If those types you define do not depend on a specific platform API, they can be reused from platform to platform with no effort at all. All the platforms also share common APIs like XML access, HTTP connections and ...