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When to use static classes in C# [duplicate]
...eal-world object or an object that you can easily represent. Remember that C#'s predecessors are C++ and C where you can just define global functions that do not exist in a class. This lends more to 'top-down' programming. Static methods can be used for these cases where it doesn't make sense that a...
What is the difference between the | and || or operators?
I have always used || (two pipes) in OR expressions, both in C# and PHP. Occasionally I see a single pipe used: | . What is the difference between those two usages? Are there any caveats when using one over the other or are they interchangeable?
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How to do constructor chaining in C#
I know that this is supposedly a super simple question, but I've been struggling with the concept for some time now.
8 An...
Validating an XML against referenced XSD in C#
... kind of automatic validation in VB and this is how I did it (converted to C#):
XmlReaderSettings settings = new XmlReaderSettings();
settings.ValidationType = ValidationType.Schema;
settings.ValidationFlags = settings.ValidationFlags |
Schema.XmlSchemaValidationFlags.Pro...
Why does calling a method in my derived class call the base class method?
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Subtype polymorphism in C# uses explicit virtuality, similar to C++ but unlike Java. This means that you explicitly have to mark methods as overridable (i.e. virtual). In C# you also have to explicitly mark overriding methods as overriding (i.e. ove...
C#: Printing all properties of an object [duplicate]
Is there a method built in to .NET that can write all the properties and such of an object to the console? Could make one using reflection of course, but I'm curious to if this already exists... especially since you can do it in Visual Studio in the Immediate Window. There you can an object name (wh...
Factory pattern in C#: How to ensure an object instance can only be created by a factory class?
...ural desire to use a good old "friend" keyword of C++ will fall short with C#. So we need other options...
17 Answers
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How does StartCoroutine / yield return pattern really work in Unity?
...w to get the standard StartCoroutine / yield return pattern to work in C# in Unity, e.g. invoke a method returning IEnumerator via StartCoroutine and in that method do something, do yield return new WaitForSeconds(1); to wait a second, then do something else.
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Is it necessary to explicitly remove event handlers in C#
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In C# what is the difference between ToUpper() and ToUpperInvariant()?
In C#, what is the difference between ToUpper() and ToUpperInvariant() ?
6 Answers
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