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POST request via RestTemplate in JSON
I didn't find any example how to solve my problem, so I want to ask you for help. I can't simply send POST request using RestTemplate object in JSON
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Multiprocessing: How to use Pool.map on a function defined in a class?
...ons on what sort of functions pool.map could accept. I wrote the following to circumvent this. It appears to work, even for recursive use of parmap.
from multiprocessing import Process, Pipe
from itertools import izip
def spawn(f):
def fun(pipe, x):
pipe.send(f(x))
pipe.close()
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How to do a PUT request with curl?
...d arg=val -d arg2=val2 localhost:8080
This example also uses the -d flag to provide arguments with your PUT request.
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Does a `+` in a URL scheme/host/path represent a space?
...a space. Is this also the case outside of the query string region? That is to say, does the following URL:
6 Answers
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Plotting time in Python with Matplotlib
...SS.mmmmmm) and another array of floating point numbers, each corresponding to a value in the timestamp array.
4 Answers
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How to raise a ValueError?
...largest index of a specific character in a string, however I would like it to raise a ValueError when the specified character does not occur in a string.
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WPF Bind to itself
... , and somewhere there is a ListView where I bind a List<string> to.
1 Answer
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Rspec: “array.should == another_array” but without concern for order
I often want to compare arrays and make sure that they contain the same elements, in any order. Is there a concise way to do this in RSpec?
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Better way to sum a property value in an array
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Updated Answer
Due to all the downsides of adding a function to the Array prototype, I am updating this answer to provide an alternative that keeps the syntax similar to the syntax originally requested in the question.
class TravellerCollectio...
Random / noise functions for GLSL
As the GPU driver vendors don't usually bother to implement noiseX in GLSL, I'm looking for a "graphics randomization swiss army knife" utility function set, preferably optimised to use within GPU shaders. I prefer GLSL, but code any language will do for me, I'm ok with translating it on my own ...
