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How does StartCoroutine / yield return pattern really work in Unity?

...rom this mirror. Unity3D coroutines in detail Many processes in games take place over the course of multiple frames. You’ve got ‘dense’ processes, like pathfinding, which work hard each frame but get split across multiple frames so as not to impact the framerate too heavily. You’v...
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How to Disable landscape mode in Android?

... popular orientation. When users are on devices with hardware keyboards or game pads a la the Nvidia Shield, on Chromebooks, on foldables, or on Samsung DeX, forcing portrait can make your app experience either limiting or a giant usability hassle. If your app doesn't have a strong UX argument that ...
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Garbage collector in Android

... It is often important in games that the GC does not run while the game is running (this requires that all objects are pre-created and recycled or similar), but when the game is paused it is a good time to GC. – Pat ...
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Looking for a good world map generation algorithm [closed]

I'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. I've experimented with a few alternatives, but haven't hit on a real winner yet. ...
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applicationWillEnterForeground vs. applicationDidBecomeActive, applicationWillResignActive vs. appli

...hes apps. docs say you should pause ongoing tasks disable timers pause a game reduce OpenGL frame rates applicationDidEnterBackground: is called: after applicationWillResignActive: docs say you should: release shared resources save user data invalidate timers save app state so you can resto...
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How to print colored text in Python?

...get complicated with this (and it sounds like you are if you are writing a game), you should look into the "curses" module, which handles a lot of the complicated parts of this for you. The Python Curses HowTO is a good introduction. If you are not using extended ASCII (i.e. not on a PC), you are s...
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How can I share code between Node.js and the browser?

...ver and client scripts. I'm using that approach for a simple client/server game via WebSockets where the server and client both run essentially the same game loop and the client synchronises up with the server every tick to make sure nobody's cheating. My build system for the game is a simple Bash ...
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What is the difference between C++ and Visual C++? [duplicate]

...e server and client applications, and entertainment software such as video games. Several groups provide both free and proprietary C++ compiler software, including the GNU Project, Microsoft, Intel, Borland and others. Microsoft Visual C++ (often abbreviated as MSVC or VC++) is an integrated deve...
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javascript: pause setTimeout();

...e the interval, instead of just skipping a call when it triggers. If, in a game, a power-up is released every 60 seconds, and I pause the game just before it is about to trigger, using your method, I will have to wait for another minute for another power-up. That isn't truly pausing, that is just ig...
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Why does !{}[true] evaluate to true in JavaScript?

... answered Oct 31 '13 at 9:41 Games BrainiacGames Brainiac 67.1k2929 gold badges122122 silver badges176176 bronze badges ...