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XmlSerializer: remove unnecessary xsi and xsd namespaces
...to configure the XmlSerializer so that it doesn't write default namespaces in the root element?
4 Answers
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What do linkers do?
I've always wondered. I know that compilers convert the code you write into binaries but what do linkers do? They've always been a mystery to me.
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Variable name as a string in Javascript
Is there a way to get a variable name as a string in Javascript? (like NSStringFromSelector in Cocoa )
17 Answers
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Force LF eol in git repo and working copy
I have a git repository hosted on github. Many of the files were initially developed on Windows, and I wasn't too careful about line endings. When I performed the initial commit, I also didn't have any git configuration in place to enforce correct line endings. The upshot is that I have a number of ...
Using HTML5/Canvas/JavaScript to take in-browser screenshots
..."Report a Bug" or "Feedback Tool" lets you select an area of your browser window to create a screenshot that is submitted with your feedback about a bug.
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ab load testing
...one please walk me through the process of how I can load test my website using apache bench tool ( ab )?
5 Answers
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SortedList, SortedDictionary and Dictionary
I find that SortedList<TKey, TValue> SortedDictionary<TKey, TValue> and Dictionary<TKey, TValue> implement the same interfaces.
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How to loop through all the properties of a class?
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Use Reflection:
Type type = obj.GetType();
PropertyInfo[] properties = type.GetProperties();
foreach (PropertyInfo property in properties)
{
Console.WriteLine("Name: " + property.Name + ", Value: " + property.GetValue(obj, null));
}
for Excel - what tools/reference ite...
Java EE 6 @javax.annotation.ManagedBean vs. @javax.inject.Named vs. @javax.faces.ManagedBean
I feel there is a little mess in the Java EE 6 spec. There are several sets of annotations.
3 Answers
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Differences and relationship between glActiveTexture and glBindTexture
...he standard model for OpenGL objects is as follows.
Objects have state. Think of them as a struct. So you might have an object defined like this:
struct Object
{
int count;
float opacity;
char *name;
};
The object has certain values stored in it and it has state. OpenGL objects have ...
