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Weighted random numbers

..., you remove it, you will probably want a custom algorithm. Will's answer https://stackoverflow.com/a/1761646/837451 avoids this overhead but will be slower to draw from than the C++11 because it can't use binary search. To see that it does this, you can see the relevant lines (/usr/include/c++/5...
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Convert string in base64 to image and save on filesystem in Python

...e(imagePath, 'jpeg') return fileName reference for complete source code: https://abhisheksharma.online/convert-base64-blob-to-image-file-in-python/ share | improve this answer | ...
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How can Xcode 6 adaptive UIs be backwards-compatible with iOS 7 and iOS 6?

... in iOS7. Here is link to the sample project demonstrating this behavior: https://dl.dropboxusercontent.com/u/6402890/testSizeClasses.zip In the prototype cell I have four constraints from each edge of the grey view. Each of the is configured in a same way: Any/Any - 10, Regular/Regular - 20 It...
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How to find out element position in slice?

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Which would be better for concurrent tasks on node.js? Fibers? Web-workers? or Threads?

...les There are few modules that are supposed to add Web Workers to Node: https://github.com/pgriess/node-webworker https://github.com/audreyt/node-webworker-threads I haven't used any of them but I have two quick observations that may be relevant: as of March 2015, node-webworker was last update...
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Callback on CSS transition

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How do I deep copy a DateTime object?

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Preserving order with LINQ

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Why is Magento so slow? [closed]

...up to create a white paper on performance tuning Magento. It's excellent. https://support.rackspace.com/whitepapers/building-secure-scalable-and-highly-available-magento-stores-powered-by-rackspace-solutions/ --- edit --- Another great resource, newly available (Oct 2011) is: http://www.sessiondi...
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Random / noise functions for GLSL

... a significant bottleneck. Our actively maintained source repository is: https://github.com/ashima/webgl-noise A collection of both the textureless and texture-using versions of noise is here (using only 2D textures): http://www.itn.liu.se/~stegu/simplexnoise/GLSL-noise-vs-noise.zip If you have...