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C++11 introduced a standardized memory model. What does it mean? And how is it going to affect C++ p
C++11 introduced a standardized memory model, but what exactly does that mean? And how is it going to affect C++ programming?
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Can you add new statements to Python's syntax?
Can you add new statements (like print , raise , with ) to Python's syntax?
13 Answers
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How do I print a list of “Build Settings” in Xcode project?
Is there a Canonical list of Xcode Environment Variables that can be used in Build Rules etc?
7 Answers
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AngularJS: Service vs provider vs factory
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From the AngularJS mailing list I got an amazing thread that explains service vs factory vs provider and their injection usage. Compiling the answers:
Services
Syntax: module.service( 'serviceName', function );
Result: When dec...
lexers vs parsers
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What parsers and lexers have in common:
They read symbols of some alphabet from their input.
Hint: The alphabet doesn't necessarily have to be of letters. But it
has to be of symbols which are atomic for the language
understood by parser/lexer.
Symbols fo...
Bytecode features not available in the Java language
...currently (Java 6) things you can do in Java bytecode that you can't do from within the Java language?
9 Answers
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How do we control web page caching, across all browsers?
...hown us that not all browsers respect the HTTP cache directives in a uniform manner.
29 Answers
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What is the copy-and-swap idiom?
What is this idiom and when should it be used? Which problems does it solve? Does the idiom change when C++11 is used?
5 An...
Best architectural approaches for building iOS networking applications (REST clients)
I'm an iOS developer with some experience and this question is really interesting to me. I saw a lot of different resources and materials on this topic, but nevertheless I'm still confused. What is the best architecture for an iOS networked application? I mean basic abstract framework, patterns, whi...
How does StartCoroutine / yield return pattern really work in Unity?
...tCoroutine / yield return pattern to work in C# in Unity, e.g. invoke a method returning IEnumerator via StartCoroutine and in that method do something, do yield return new WaitForSeconds(1); to wait a second, then do something else.
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