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What is the reason not to use select *?
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The essence of the quote of not prematurely optimizing is to go for simple and straightforward code and then use a profiler to point out the hot spots, which you can then optimize to be efficient.
When you use select * you're make it impossible to profile, therefore you're not w...
What is a coroutine?
What is a coroutine? How are they related to concurrency?
10 Answers
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What is an uninterruptible process?
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An uninterruptible process is a process which happens to be in a system call (kernel function) that cannot be interrupted by a signal.
To understand what that means, you need to understand the concept of an interruptible system call. The classic examp...
What is the difference between “expose” and “publish” in Docker?
...the logic. However, I don't see the difference between "exposing" and "publishing" a port in this context.
6 Answers
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Is non-blocking I/O really faster than multi-threaded blocking I/O? How?
...that non-blocking I/O would be faster than blocking I/O. For example in this document .
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Check if object is a jQuery object
Is there a fast way of checking if an object is a jQuery object or a native JavaScript object?
9 Answers
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C++ project organisation (with gtest, cmake and doxygen)
...lack art and the older the project
the more weird stuff you can find so it is not surprising that a lot
of questions come up. I'll try to walk through the questions one by one and mention some general things regarding building C++ libraries.
Separating headers and cpp files in directories. This is ...
Python Sets vs Lists
In Python, which data structure is more efficient/speedy? Assuming that order is not important to me and I would be checking for duplicates anyway, is a Python set slower than a Python list?
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Understanding the meaning of the term and the concept - RAII (Resource Acquisition is Initialization
Could you C++ developers please give us a good description of what RAII is, why it is important, and whether or not it might have any relevance to other languages?
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Can C++ code be valid in both C++03 and C++11 but do different things?
Is it possible for C++ code to conform to both the C++03 standard and the C++11 standard, but do different things depending on under which standard it is being compiled?
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