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故乡的冬日 - 杂谈 - 清泛网 - 专注C/C++及内核技术
...黄晕的光中,精灵一般纷飞的雪花仿佛将人带入一个童话世界。傍晚,昏黄的天空飘下零星的雪花,街灯黄晕的光中,精灵一般纷飞的雪花仿佛将人带入一个童话世界。雪越下越大,一个人站在纷纷扬扬的雪中,让大片大片的雪...
Start an Activity with a parameter
...a static method in the second activity:
private static final String EXTRA_GAME_ID = "your.package.gameId";
public static void start(Context context, String gameId) {
Intent intent = new Intent(context, SecondActivity.class);
intent.putExtra(EXTRA_GAME_ID, gameId);
context.startActivity...
String formatting in Python 3
...f: {!r}".format(self) # '<__main__.Player instance at 0x00BF7260>'
"games: {:>3}".format(player1.games) # 'games: 123'
"games: {:>3}".format(player2.games) # 'games: 4'
"games: {:0>3}".format(player2.games) # 'games: 004'
Note: As others pointed out, the new format does not s...
Is there any reason for using WebGL instead of 2D Canvas for 2D games/apps?
... reason, except performance, for using WebGL instead of 2D-Canvas for 2D games/apps?
9 Answers
...
MVVM in WPF - How to alert ViewModel of changes in Model… or should I?
...;
}
}
}
and you'd have a ViewModel object like
public class GameViewModel
{
ObservableCollection<CardModel> Deck;
PlayerModel Dealer;
PlayerModel Player;
ICommand DrawCardCommand;
void DrawCard(Player currentPlayer)
{
var nextCard = Deck.First()...
Is there a way to run Python on Android?
... I've been playing around with Kivy this past week attempting to write a game. Their main developers were very quick to answer questions on IRC however if you've programmed a GUI before Kivy will make you say WTF quite a bit. Some examples of undocumented things that were weird for me: All widgets...
What are the mathematical/computational principles behind this game?
My kids have this fun game called Spot It! The game constraints (as best I can describe) are:
9 Answers
...
Drawing Isometric game worlds
What is the correct way to draw isometric tiles in a 2D game?
6 Answers
6
...
Need for predictable random generator
I'm a web-game developer and I got a problem with random numbers. Let's say that a player has 20% chance to get a critical hit with his sword. That means, 1 out of 5 hits should be critical. The problem is I got very bad real life results — sometimes players get 3 crits in 5 hits, sometimes none i...
Cleaner way to update nested structures
...man(lives: Int = 3, superMode: Boolean = false)
scala> @zip case class Game(state: String = "pause", pacman: Pacman = Pacman())
scala> val g = Game()
g: Game = Game("pause",Pacman(3,false))
// Changing the game state to "run" is simple using the copy method:
scala> val g1 = g.copy(state...
