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What is a “cache-friendly” code?
What is the difference between " cache unfriendly code " and the " cache friendly " code?
9 Answers
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Objective-C: difference between id and void *
What is the difference between id and void * ?
7 Answers
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Should each and every table have a primary key?
I'm creating a database table and I don't have a logical primary key assigned to it. So, I'm thinking about leaving it without a primary key, but I'm feeling a bit guilty about it. Should I?
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CocoaPods Errors on Project Build
... major changes to my Podfile. My solution was to remove the workspace file and run pod install again:
rm -rf MyProject.xcworkspace
pod install
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Best practices for overriding isEqual: and hash
...ive you do
result = prime * result + var
For objects you use 0 for nil and otherwise their hashcode.
result = prime * result + [var hash];
For booleans you use two different values
result = prime * result + ((var)?1231:1237);
Explanation and Attribution
This is not tcurdt's work, and ...
Why should we include ttf, eot, woff, svg,… in a font-face
... , there are multiple font types included like ttf , eot , woff , svg and cff .
3 Answers
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What is the single most influential book every programmer should read? [closed]
If you could go back in time and tell yourself to read a specific book at the beginning of your career as a developer, which book would it be?
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Cross compile Go on OSX?
I am trying to cross-compile a go app on OSX to build binaries for windows and linux. I have read everything what I could find on the net. Closest example that I have found has been published on (apart from many unfinished discussions on go-nuts mailing list):
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What's the best strategy for unit-testing database-driven applications?
... the backend. Typically, there's an ORM layer separate from the business and presentation logic. This makes unit-testing the business logic fairly straightforward; things can be implemented in discrete modules and any data needed for the test can be faked through object mocking.
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Why does GCC generate 15-20% faster code if I optimize for size instead of speed?
I first noticed in 2009 that GCC (at least on my projects and on my machines) have the tendency to generate noticeably faster code if I optimize for size ( -Os ) instead of speed ( -O2 or -O3 ), and I have been wondering ever since why.
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