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no gravity for scrollview. how to make content inside scrollview as center
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I had the same issue and finally figured it out. This is for a vertical ScrollView.
Put your ScrollView inside a RelativeLayout and center it in the RelativeLayout. In order for this to work, your ScrollView should have
android:layout_h...
How to correctly implement custom iterators and const_iterators?
...r all of them (depends on implementation). For example:
// iterator class is parametrized by pointer type
template <typename PointerType> class MyIterator {
// iterator class definition goes here
};
typedef MyIterator<int*> iterator_type;
typedef MyIterator<const int*> const_...
Cross Browser Flash Detection in Javascript
...ipt that can work reliably well across IE/Firefox to detect if the browser is capable of displaying embedded flash content. I say reliably because I know its not possible 100% of the time.
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Android EditText delete(backspace) key event
... event for a editText? I've tried using TextWatcher, but when the editText is empty, when I press delete key, nothing happens. I want to detect delete key press foe an editText even if it has no text.
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Redis key naming conventions?
What are the normal naming convention for keys in redis? I've seen values separated by : but I'm not sure what the normal convention is, or why.
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What's NSLocalizedString equivalent in Swift?
Is there an Swift equivalent of NSLocalizedString(...) ?
In Objective-C , we usually use:
15 Answers
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“The breakpoint will not currently be hit. The source code is different from the original version.”
When debugging in Visual Studio, sometimes I add a breakpoint but it's hollow and VS says "The breakpoint will not currently be hit. The source code is different from the original version." Obviously this prevents me from being able to debug.
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Chrome, Javascript, window.open in new tab
In chrome this opens in a new tab:
8 Answers
8
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Do you debug C++ code in Vim? How? [closed]
The question is to all you people, who use Vim to develop C++ applications.
9 Answers
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Calculating frames per second in a game
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You need a smoothed average, the easiest way is to take the current answer (the time to draw the last frame) and combine it with the previous answer.
// eg.
float smoothing = 0.9; // larger=more smoothing
measurement = (measurement * smoothing) + (current * (1.0-smooth...
