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Regular cast vs. static_cast vs. dyna<em>mem>ic_cast [duplicate]
I've been writing C and C++ code for al<em>mem>ost twenty years, but there's one aspect of these languages that I've never really understood. I've obviously used regular casts i.e.
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Extract first ite<em>mem> of each sublist
I a<em>mem> wondering what is the best way to extract the first ite<em>mem> of each sublist in a list of lists and append it to a new list. So if I have:
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Peak detection in a 2D array
I'<em>mem> helping a veterinary clinic <em>mem>easuring pressure under a dogs paw. I use Python for <em>mem>y data analysis and now I'<em>mem> stuck trying to divide the paws into (anato<em>mem>ical) subregions.
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<em>Mem>FC RadioButton用法详解 - C/C++ - 清泛网 - 专注C/C++及内核技术
<em>Mem>FC RadioButton用法详解基础介绍:radiobutton通常都是成组使用的,在一组里面是互斥的。分组的原则是:1、首先将RadioButton控件定好Tab顺序,具体方法:工具栏格...基础介绍:
radio button通常都是成组使用的,在一组里面是互斥的...
How to effectively work with <em>mem>ultiple files in Vi<em>mem>
I've started using Vi<em>mem> to develop Perl scripts and a<em>mem> starting to find it very powerful.
28 Answers
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How can you set class attributes fro<em>mem> variable argu<em>mem>ents (kwargs) in python
...ave a class with a constructor (or other function) that takes a variable nu<em>mem>ber of argu<em>mem>ents and then sets the<em>mem> as class attributes conditionally.
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Understanding the Use of Color<em>Mem>atrix and Color<em>Mem>atrixColorFilter to <em>Mem>odify a Drawable's Hue
I'<em>mem> working on a UI for an app, and I'<em>mem> atte<em>mem>pting to use grayscale icons, and allow the user to change the the<em>mem>e to a color of their choosing. To do this, I'<em>mem> trying to just apply a ColorFilter of so<em>mem>e sort to overlay a color on top of the drawable. I've tried using PorterDuff.<em>Mem>ode.<em>Mem>ULTIPLY, and it...
Ani<em>mem>ate a custo<em>mem> Dialog
I'<em>mem> trying to have a custo<em>mem> dialog appear as though it's sliding down fro<em>mem> a text view. Is this possible? I can't see<em>mem> to apply any ani<em>mem>ation to dialog class. I've tried this line in the constructor, but it has no effect:
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explicit casting fro<em>mem> super class to subclass
The assign<em>mem>ent Dog dog = (Dog) ani<em>mem>al; does not generate a co<em>mem>pilation error, but at runti<em>mem>e it generates a ClassCastException . Why can't the co<em>mem>piler detect this error?
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Where are static variables stored in C and C++?
In what seg<em>mem>ent (.BSS, .DATA, other) of an executable file are static variables stored so that they don't have na<em>mem>e collision?
For exa<em>mem>ple:
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