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How do I remove the last comma from a string using PHP?

...follow | edited Jul 6 '19 at 22:04 Peter Mortensen 26.5k2121 gold badges9292 silver badges122122 bronze badges ...
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Iterator invalidation rules

What are the iterator invalidation rules for C++ containers? 6 Answers 6 ...
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MySQL string replace

...follow | edited Dec 15 '17 at 10:47 rogerdpack 46.2k3030 gold badges200200 silver badges315315 bronze badges ...
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How to automatically generate getters and setters in Android Studio

... Using Alt+ Insert for Windows or Command+ N for Mac in the editor, you may easily generate getter and setter methods for any fields of your class. This has the same effect as using the Menu Bar -> Code -> Generate... and then using shift or control button, select all the varia...
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How can I analyze Python code to identify problematic areas?

I have a large source repository split across multiple projects. I would like to produce a report about the health of the source code, identifying problem areas that need to be addressed. ...
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Exporting APK from eclipse (ADT) silently crashes

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Remove all occurrences of char from string

...follow | edited Sep 27 '12 at 17:12 Erick Robertson 28.6k99 gold badges6565 silver badges9696 bronze badges ...
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Haskell Type vs Data Constructor

...alue is expected. Data constructors To make things simple, we can start with an example of a type that represents a colour. data Colour = Red | Green | Blue Here, we have three data constructors. Colour is a type, and Green is a constructor that contains a value of type Colour. Similarly, Red a...
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Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue

...lor on top of the drawable. I've tried using PorterDuff.Mode.MULTIPLY, and it works almost exactly as I need, except that whites get overlayed with the color as well. What I'm ideally looking for is something like the "Color" blending mode in Photoshop, where the graphic retains its transparency and...
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How to prepare a Unity project for git? [duplicate]

What are the steps necessary to prepare a Unity project for committing to a git repository eg. github? I don't want to store unnecessary files (specially temp files and avoid binary formats as much as possible). ...