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Facebook Graph API v2.0+ - /<em>mem>e/friends returns e<em>mem>pty, or only friends who also use <em>mem>y application
I a<em>mem> trying to get <em>mem>y friend na<em>mem>e and ids with Graph API v2.0, but data returns e<em>mem>pty:
7 Answers
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Android Log.v(), Log.d(), Log.i(), Log.w(), Log.e() - When to use each one?
The different LogCat <em>mem>ethods are:
7 Answers
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Can you re<em>mem>ove ele<em>mem>ents fro<em>mem> a std::list while iterating through it?
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You have to incre<em>mem>ent the iterator first (with i++) and then re<em>mem>ove the previous ele<em>mem>ent (e.g., by using the returned value fro<em>mem> i++). You can change the code to a while loop like so:
std::list&a<em>mem>p;lt;ite<em>mem>*&a<em>mem>p;gt;::iterator i = ite<em>mem>s.begin();
whil...
Android - How to get application na<em>mem>e? (Not package na<em>mem>e)
In <em>mem>y <em>mem>anifest I have:
12 Answers
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How to deal with floating point nu<em>mem>ber precision in JavaScript?
I have the following du<em>mem><em>mem>y test script:
42 Answers
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How to un-sub<em>mem>odule a Git sub<em>mem>odule?
What are the best practices for un-sub<em>mem>oduling a Git sub<em>mem>odule, bringing all the code back into the core repository?
12 Ans...
python setup.py uninstall
...Note: Avoid using python setup.py install use pip install .
You need to re<em>mem>ove all files <em>mem>anually, and also undo any other stuff that installation did <em>mem>anually.
If you don't know the list of all files, you can reinstall it with the --record option, and take a look at the list this produces.
To re...
Understanding ibeacon distancing
... ibeacon (beacon/ Bluetooth-lowenergy/BLE) can work. Is there any true docu<em>mem>entation on how far exactly an ibeacon can <em>mem>easure. Lets say I a<em>mem> 300 feet away...is it possible for an ibeacon to detect this?
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Calling Objective-C <em>mem>ethod fro<em>mem> C++ <em>mem>e<em>mem>ber function?
I have a class ( EAGLView ) which calls a <em>mem>e<em>mem>ber function of a C++ class without proble<em>mem>s. Now, the proble<em>mem> is that I need to call in that C++ class a objective-C function [context renderbufferStorage:GL_RENDERBUFFER fro<em>mem>Drawable:(CAEAGLLayer*)self.layer]; which I cannot do in C++ syntax...
What's the difference between session.<em>Mem>erge and session.SaveOrUpdate?
I notice so<em>mem>eti<em>mem>es with <em>mem>y parent/child objects or <em>mem>any-to-<em>mem>any relationships, I need to call either SaveOrUpdate or <em>Mem>erge . Usually, when I need to call SaveOrUpdate , the exception I get on calling <em>Mem>erge has to do with transient objects not being saved first.
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