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How does the ThreadStatic attribute work?
How does [ThreadStatic] attribute work? I assumed that the compiler would emit some IL to stuff/retrieve the value in the TLS, but looking at a disassembly it doesn't seem to do it at that level.
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How to get an outline view in sublime texteditor?
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Hit CTRL+R, or CMD+R for Mac, for the function list. This works in Sublime Text 1.3 or above.
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How can I get sin, cos, and tan to use degrees instead of radians?
When I'm working with math in JS I would like its trig functions to use degree values instead of radian values. How would I do that?
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Calling a class function inside of __init__
I'm writing some code that takes a filename, opens the file, and parses out some data. I'd like to do this in a class. The following code works:
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Normalization in DOM parsing with java - how does it work?
...XML element
<foo>hello
wor
ld</foo>
could be represented like this in a denormalized node:
Element foo
Text node: ""
Text node: "Hello "
Text node: "wor"
Text node: "ld"
When normalized, the node will look like this
Element foo
Text node: "Hello world"
And t...
How do I parse a string into a number with Dart?
I would like to parse strings like "1" or "32.23" into integers and doubles. How can I do this with Dart?
5 Answers
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Where are static variables stored in C and C++?
... they are zero-initialized. zero-initialized static data goes in .BSS (Block Started by Symbol), non-zero-initialized data goes in .DATA
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Could not load file or assembly 'xxx' or one of its dependencies. An attempt was made to load a prog
I just checked out a revision from Subversion to a new folder. Opened the solution and I get this when run:
9 Answers
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Guid.NewGuid() vs. new Guid()
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new Guid() makes an "empty" all-0 guid (00000000-0000-0000-0000-000000000000 is not very useful).
Guid.NewGuid() makes an actual guid with a unique value, what you probably want.
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OO Design in Rails: Where to put stuff
...erally RESTless), and I enjoy Ruby being very OO. Still, the tendency to make huge ActiveRecord subclasses and huge controllers is quite natural (even if you do use a controller per resource). If you were to create deeper object worlds, where would you put the classes (and modules, I suppose)? I'm a...