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Why is Swift compile time so slow?
I'm using Xcode 6 Beta 6.
22 Answers
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How to clear MemoryCache?
I have created a cache using the MemoryCache class. I add some items to it but when I need to reload the cache I want to clear it first. What is the quickest way to do this? Should I loop through all the items and remove them one at a time or is there a better way?
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How to remove files from git staging area?
I made changes to some of my files in my local repo, and then I did git add -A which I think added too many files to the staging area. How can I delete all the files from the staging area?
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How do I convert an existing callback API to promises?
I want to work with promises but I have a callback API in a format like:
20 Answers
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Populating Spring @Value during Unit Test
I'm trying to write a Unit Test for a simple bean that's used in my program to validate forms. The bean is annotated with @Component and has a class variable that is initialized using
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How to swap the buffers in 2 windows emacs
I am using emacs I find that sometimes I have 2 files separated into 2 windows.
8 Answers
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Converting DateTime format using razor
What is wrong with the following?
9 Answers
9
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How do I clear only a few specific objects from the workspace?
I would like to remove some data from the workspace. I know the "Clear All" button will remove all data. However, I would like to remove just certain data.
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What is the purpose of the “final” keyword in C++11 for functions?
What is the purpose of the final keyword in C++11 for functions? I understand it prevents function overriding by derived classes, but if this is the case, then isn't it enough to declare as non-virtual your final functions? Is there another thing I'm missing here?
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Differences and relationship between glActiveTexture and glBindTexture
From what I gather, glActiveTexture sets the active "texture unit". Each texture unit can have multiple texture targets (usually GL_TEXTURE_1D, 2D, 3D or CUBE_MAP).
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