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How can I add reflection to a C++ application?
...rate the data about each field(plus the field itself). This macro will be called like this:
REFLECTABLE
(
(const char *) name,
(int) age
)
So using Boost.PP we iterate over each argument and generate the data like this:
// A helper metafunction for adding const to a type
template<clas...
How to achieve function overloading in C?
...sociation list that looks a bit like a switch block. _Generic gets the overall type of the expression and then "switches" on it to select the end result expression in the list for its type:
_Generic(1, float: 2.0,
char *: "2",
int: 2,
default: get_two_object());
...
uint8_t vs unsigned char
...
It documents your intent - you will be storing small numbers, rather than a character.
Also it looks nicer if you're using other typedefs such as uint16_t or int32_t.
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How do you loop through currently loaded assemblies?
...ughout, but I could not figure out how to effectively show the versions of ALL of the loaded assemblies.
2 Answers
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How to import a module given its name as string?
...mand" modules makes his/her whole command-app fail on one exception. Personally I'd for loop over each import individually wrapped in a try: mods=__import__()\nexcept ImportError as error: report(error) to allow other commands to continue to work while the bad ones get fixed.
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Include all existing fields and add new fields to document
...t aggregation stage where I can instruct it to add a new field and include all existing fields, without having to list all the existing fields.
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Why do we need extern “C”{ #include } in C++?
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C and C++ are superficially similar, but each compiles into a very different set of code. When you include a header file with a C++ compiler, the compiler is expecting C++ code. If, however, it is a C header, then the compiler expects the data cont...
How do the likely/unlikely macros in the Linux kernel work and what is their benefit?
I've been digging through some parts of the Linux kernel, and found calls like this:
10 Answers
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How do I achieve the theoretical maximum of 4 FLOPs per cycle?
... while (i < 1000){
// Here's the meat - the part that really matters.
r0 = _mm_mul_pd(r0,rC);
r1 = _mm_add_pd(r1,rD);
r2 = _mm_mul_pd(r2,rE);
r3 = _mm_sub_pd(r3,rF);
r4 = _mm_mul_pd(r4,rC);
r5 = _mm_add_pd(r5...
Differences and relationship between glActiveTexture and glBindTexture
...ve "texture unit". Each texture unit can have multiple texture targets (usually GL_TEXTURE_1D, 2D, 3D or CUBE_MAP).
4 Answe...
