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How can I add reflection to a C++ application?

...rate the data about each field(plus the field itself). This macro will be called like this: REFLECTABLE ( (const char *) name, (int) age ) So using Boost.PP we iterate over each argument and generate the data like this: // A helper metafunction for adding const to a type template<clas...
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How to achieve function overloading in C?

...sociation list that looks a bit like a switch block. _Generic gets the overall type of the expression and then "switches" on it to select the end result expression in the list for its type: _Generic(1, float: 2.0, char *: "2", int: 2, default: get_two_object()); ...
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uint8_t vs unsigned char

... It documents your intent - you will be storing small numbers, rather than a character. Also it looks nicer if you're using other typedefs such as uint16_t or int32_t. share | ...
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How do you loop through currently loaded assemblies?

...ughout, but I could not figure out how to effectively show the versions of ALL of the loaded assemblies. 2 Answers ...
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How to import a module given its name as string?

...mand" modules makes his/her whole command-app fail on one exception. Personally I'd for loop over each import individually wrapped in a try: mods=__import__()\nexcept ImportError as error: report(error) to allow other commands to continue to work while the bad ones get fixed. –...
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Include all existing fields and add new fields to document

...t aggregation stage where I can instruct it to add a new field and include all existing fields, without having to list all the existing fields. ...
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Why do we need extern “C”{ #include } in C++?

... C and C++ are superficially similar, but each compiles into a very different set of code. When you include a header file with a C++ compiler, the compiler is expecting C++ code. If, however, it is a C header, then the compiler expects the data cont...
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How do the likely/unlikely macros in the Linux kernel work and what is their benefit?

I've been digging through some parts of the Linux kernel, and found calls like this: 10 Answers ...
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How do I achieve the theoretical maximum of 4 FLOPs per cycle?

... while (i < 1000){ // Here's the meat - the part that really matters. r0 = _mm_mul_pd(r0,rC); r1 = _mm_add_pd(r1,rD); r2 = _mm_mul_pd(r2,rE); r3 = _mm_sub_pd(r3,rF); r4 = _mm_mul_pd(r4,rC); r5 = _mm_add_pd(r5...
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Differences and relationship between glActiveTexture and glBindTexture

...ve "texture unit". Each texture unit can have multiple texture targets (usually GL_TEXTURE_1D, 2D, 3D or CUBE_MAP). 4 Answe...